Crusader Kings III

Crusader Kings III

Medieval Arts
1.351 kommentarer
PiGu  [ophavsmand] For 45 minutter siden 
Thanks! I'm sure COW3's dev is working on an update eventually
Superstorm22 For 1 time siden 
Thanks for the update! Did find the new Egypt stuff conflicts with City of Wonders but that is to be expected xD The models overlap - but thanks, they look great!
PiGu  [ophavsmand] 14. juli kl. 2:22 
Hi everyone!
Medieval Arts has just been updated ! The 3.3.1 Egypt patch brings flavor to the Land of the Nile with new monuments as well as unique city graphics for Cairo and Alexandria.
The update is as always save game compatible, but the new monuments will only show up in new games (unless manually added through the console).

Have fun and enjoy your game!
PiGu  [ophavsmand] 14. juli kl. 2:20 
@Spectre3 I haven't tried but I really doubt it, since LotR has a completely different map. I find it hard to believe that the Baghdad model can function correctly for example, if there is no Baghdad at all
Spectre3 13. juli kl. 14:38 
Hi is this working with Lotr Realm in Exile -open Beta?
BIG_L 13. juli kl. 3:47 
Could someone make a compatch for MPE? It conflicts with some buildings, for example the walls of Nicaea will be located away from the holding.
Royal Raven 27. juni kl. 9:12 
@PiGu Thanks
PiGu  [ophavsmand] 27. juni kl. 9:12 
It was removed yes
Royal Raven 26. juni kl. 17:42 
I thought this had Dynasty Legacy's? The video showed them, just wondering, does not show up in my game. I assume they were removed.
PiGu  [ophavsmand] 22. juni kl. 9:19 
Hello @everyone!
A little late but the 3.3 "Vulture" update has just been released.
It adds nine unique monuments to the whole Steppe region, all with their own art, effects and localization.
As always the update is save game compatible, but you will need to add the new monuments to your old games through the following console command:
[code]effect = { title:b_x.title_province = { add_special_building = y } }[/code]
PiGu  [ophavsmand] 17. juni kl. 3:55 
Thanks for the suggestions!
炼铜术士 14. juni kl. 7:29 
For example, the Doge's Palace in Venice, the Bamiyan Buddha, the Delhi iron columns, and other buildings in Vanilla, PDX did not create 3D models for them.
炼铜术士 14. juni kl. 7:25 
Could you create 3D models for the special buildings of Vanilla? PDX only created 3D models for DLC buildings.
炼铜术士 14. juni kl. 7:23 
in 1178, The Palace of Palermo prevented the completion of decisions' Empower the Sicilian Parliament '.
PiGu  [ophavsmand] 11. juni kl. 2:23 
I don't do compatches sorry, but the process is fairly simple (just paste my locator file) so you could probably suggest it on that mod's
無壹 10. juni kl. 19:19 
Could you please make a compath for miller map mod when All Under Heaven was published
PiGu  [ophavsmand] 9. juni kl. 11:07 
Of course! I'll update Medieval Arts certainly
꼬챙이순대 9. juni kl. 8:46 
I am really thank you for this mod.
As a building enthusiast, this mod is awesome.
Do you plan on working on mods after the Asian DLC is released?
PiGu  [ophavsmand] 9. juni kl. 5:12 
I do take commissions if you're interested @zakdbn ; )
zakdbn 7. juni kl. 8:17 
Dude I would literally pay money for a model of Cordoba.
cuomo860 30. maj kl. 14:40 
@Ezio. Just use Special World and it's fixed.
Ezio 30. maj kl. 13:59 
Really? Shame than. Maybe it was the MB+ mod author was the person adding a game rule that let you turn MA assets on an off? Should have worked, but didn't. I assume its because both your mod just added the circle city, and that mods in general are in process of heavy updating due to 1.16, so that's not fixed right now.

Also don't worry about game start or not haha. I know certain rules can only be activated on game start, and I just wanted one of those for MA. I don't have a save game, I was just browsing the map in observation mod lol.
PiGu  [ophavsmand] 29. maj kl. 23:18 
That only works if the assets are tied to a building or something that you can change. Right now - at least Medieval Arts' - they are just map objects, and those can not be triggered through script once the game has started
Ezio 29. maj kl. 16:04 
EH I think MB+ is kinda lame, and kept your mod.

However, if you want to fix this, there is a way.

Just add an option in rules to load MA Baghdad map assets or the MB+ one lol
PiGu  [ophavsmand] 29. maj kl. 12:00 
Not much you can about that unfortunately ; )
Ezio 29. maj kl. 10:28 
Thanks Bro! I did that, and yes it mostly is compatible. But the only issue is that both mods adds the "round city" on the map...so you end up with a Venn Diagram City at Baghdad... :bad_beauty:
PiGu  [ophavsmand] 28. maj kl. 10:13 
Yes it's compatible with MB+, not sure about the load order but if I had to guess put MB+ lower
Ezio 28. maj kl. 9:42 
Hi! Is this compatible with More Bookmarks +? If so, would you load it before or after MB+?
huojiaborui 27. maj kl. 9:11 
Thank you very much for your mod. I can no longer play CK3 without MA. :steamthumbsup::steamthumbsup::steamthumbsup:
PiGu  [ophavsmand] 26. maj kl. 14:27 
That’s something COW3’s dev can answer better, it’s not really a mechanic of Medieval Arts.
HunkHerrmann 26. maj kl. 4:18 
I know you said it's compatible with COW3 and More Holding Graphic, but how will your mod handle the model for Rome? If I upgrade the holding to Metropolis for example, will your mod have a unique upgrade model for Rome, or will it be overwrite by model from these two mods? I had played COW3 and More Holding Graphic before, and at the final holding level, the holding became too big that it takes half the space of the Rome model in your mod.
Your mod is an excellence job nonetheless, and I really like your Rome model. If you can make Rome bigger (equal size to Constantinople) or more dense building, that will be great.
PiGu  [ophavsmand] 25. maj kl. 22:06 
Of course! Depending on your launch options however unless you manually add the buildings yourself you may not see the new monuments, unfortunately that’s an engine limitation : (
Vivalas 25. maj kl. 19:16 
Hi, saw your post on Reddit and this looks pretty cool! Can I add this to an existing save?
PiGu  [ophavsmand] 24. maj kl. 22:53 
@MK Black COW3 maintains an official compatibility with Medieval Arts (all praise to Valaddar) so the mod has already been updated to be compatible no worries : )

@capercaille and @ladyceniza thanks so much for your support!
PiGu  [ophavsmand] 24. maj kl. 22:52 
Hi everyone!
Medieval Arts has just reached the symbolic milestone of 100k active subscribers ! 🥳
I am so thankful for all the support you have given this mod through the years, and humbled by how well received it has been.

To celebrate I’ve just released a small update with a brand new, unique 3D model of the Round City of Baghdad !

As always the update is save-game compatible, so go have fun and enjoy your games : )
MK Black 24. maj kl. 15:05 
He just added Baghdad though..
ladyceniza 24. maj kl. 13:23 
Just wanted to say that your Rome model is such a nice addon compared to the random castle in the base game. I love that since AGOT and LOTR ck3 mods came out, instead of making the castle wider like in COW, now modders expand the city in itself and then add the castles or temples on top, really love the change of design.

Will you someday do Constantinople and Bagdad?
ross 24. maj kl. 11:08 
PiGu ur the goat
MK Black 24. maj kl. 9:14 
The new Baghdad conflicts with COW3's Baghdad model :(
PiGu  [ophavsmand] 20. maj kl. 22:52 
Those kinds of issues depend heavily on the hardware you are using and on the number of mods you have on, so it's difficult to pin point them specifically.
What I can say is that I put a lot of effort into minimizing the size of this mod - it has well over 50 unique 3D models right now and it weights just slightly over 60MB - and that I have never read a similar complaint before.
My suggestion would be to just reduce the number of mods, large playsets are fun but rarely sustainable
Bedlam_Bert 20. maj kl. 13:54 
Am i scrambling something, keep getting lots of map lag scrolling running this mod? tbf heavily modded game but if it disable it
PiGu  [ophavsmand] 19. maj kl. 13:04 
Ooooh big fan of HeyCara, happy to see it featured in one of her videos : )
Glad you like the mod, enjoy your game!
Rosy Moons 19. maj kl. 12:59 
I found this from a HeyCara video, she recommended it and I'm super excited to try it! The game's shortage of art and interesting architecture is something I've been searching for a mod for, and like someone else said, I'm surprised I never found it! Thank you for making this.
Tannenzäpfle 17. maj kl. 6:17 
I can't believe I never noticed this mod before. It's fantastic!
PiGu  [ophavsmand] 15. maj kl. 22:40 
Thank you so much for your comment : )
BigbyWolf720 15. maj kl. 20:30 
Thanks for this phenomenal mod. It makes the world more aesthetically pleasing to look at and it always joyful to see your work in the game. The best to ya
PiGu  [ophavsmand] 13. maj kl. 1:46 
@Darkphoenix17 I was expecting it not to but reading MPE's page yes it is fully compatible
No worries @NEST-7 you can share it all you want, no problems with multiplayer : )
NEST-7 12. maj kl. 9:18 
Does it support multiplayer? I really want to share this with my friends!
Darkphoenix17 12. maj kl. 5:39 
@PiGu - how compatible is it with MPE?
FunGaming44 10. maj kl. 10:59 
thanks