Crusader Kings III

Crusader Kings III

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Gambo's Most Excellent Super Compatch
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2.211 GB
3 Mar, 2023 @ 8:59am
6 Jul @ 2:34pm
602 Change Notes ( view )
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Gambo's Most Excellent Super Compatch

Description
Welcome to "Gambo's Most Excellent Super Compatch"!

This is a Compatch that attempts to seamlessly Combine as many of CK3’s most popular mods into onr environment.

The Included Playsetd include ~90 mods, however, many many more are part of this is some way or form.

As the LoneWanderer says..."It is more than just a Compatibility Patch too, it synthesizes the best features (in his humble opinion) from several mods in order to enhance compatibility, reduce load order challenges, and reduce any potential overlaps between the various mods that are part of this compatch/mod melding beauty"

Compatibility With these Mods Can be turned on/off via game rules:
More Bookmarks+ by Leviathonix
More Provinces Expanded by SirSen
MPE/MB+ by SirSen

Integrated Mods that can turned on/off via game rules:
Cultural and Religious Minorities by Nezaros
Dynastic Relations by Sigma (Default Off – Functionality Questionable)
Ducal Cultural Succession by Relator (Compatched with Succession Expanded)

Added Features:
Multiple Education, Courtier and Marriage Mods Compatched Together to ensure benefits of all included.
Pregnancy Via Character Interactions are now in part determined by Fertility.
UPDATED FERTILITY SYSTEM:
Fertility will have an effect on pregnancy in character interactions. In Vanilla, if there is chance of pregnancy it's a locked value, whether standard 30% chance or slightly higher for seduction, regardless of the characters fertility. Fertility is only used for random pregnancies for spouses etc each month. Fertility noe will adjust this percentage.
Example: instead of the 30% standard, two characters with 25% fertility will become a 12.5% chance, two characters with a 75% chance will become 37.5%. It's a simple formula.
(Included Game)
******
Spouses and Children created in the game will have much less rigid ages and amounts.
UPDATED CHARACTER CREATION SYSTEM:
Spouses will now range from 10 years younger to 5 years older than their spouse instead of always the same age
No longer a guaranteed amount of children dependent on age. There is now a max of 4 instead of 3 and they will have various ages instead of exactly 17, 25 or 33 years younger than mother.
The first child's gender is now variable.
Multiple Changes to GUI inspired by Ketaros and others
Additional Memories
AutoPause for Events
Modifier for "Fruitless Marriages"
Approximately 10% of marriages will result in one or both partners being infertile during course of marriage.
This can be turned off via game rule or turning of all fertility/pregnancy modifiers with LMF game rule.
- Various tweaks for accuracy and realism and so so so much more...

Mods Compatched Via This Mod:
Unoffical Patch, Foundation Framework, Gamerule Gadget, Unique Artifacts+, Search & Trade Artifacts, In My Humble Opinion, Prisoners of War, Knight Manager Continued, Family Matters, Population Control, Unique Trait Decisions, Jeanne d’Arc, Random Date Black Death & Pandemic Explosion, More Game Rules, Better Executions Updated, Councillor’s Experience Trait, Better AI Education, Education Automation, Multilingual Education, Holy Stuff – Updated, Immerisive Concubinage:A Mechanical Overhaul, Pervasive Crown Authority, Travel the Distance, More Interactive Vassals, More Regional Innovations, More Traditions v2, Upgrade Artifacts, Royal Mistress, Houses Traditions, Active Courtiers, Love Marriage Family, Social Relations Expanded (SRE), Historic Invasions, Roman Flavor, Succession Expanded, Muslim Enhancements, VIET, RICE, The Catholic Trinity, Patrum Scuta, Patrum Scuta Expanded, More Bookmarks+, Travelers, Historical Figure Lite, Hometowns, Relationships of Weddings Expanded, Personage Gambo...additionally multiple special buildings mods are compatched through my Special World Mod.

Additional Integrated Mods (in whole or part and updated/modified):

Perl's Mod Collection:
Invite Maidens, Invite Nobles, Warden Vassal Contract, Great Empire Wars, Border Disputes

Morven and Kaepora Gaebora Mod Collection:
Artifact Claims Nerf, Doctor Tweak, Fervour Inversion, Hagia Sophia & All Cathedrals Enabled for All Christians
Hostile Struggles Re-Enable Holy Wars, Less Sinful Priest Scandals - No More Fervor Collapse, Pacification Speeds Conversion, War Alerts - Customisable War Notifications, Ward Limit + Better AI Education Compatch
Ward Limit Based On Learning

AI Culture Conversion by Neonmeatdram
Belgica Magnifica by Caspian Mortis
Better Chancellor by Skela
Courtiers Child Care by Feivel
Culture List View byu Mekbots
Diplo Range: A Diplomatic Range Mod by ACE
Displayed Birth and Death Dates by MacAwesome
Domain the Demense by Larry
Ducal Cultural Succession by Relytor
Extended Outliner by FUN
Events Without Tooltips by Lost Nomad
Factions Explained by Amtep
Find Scholar by Şanyü Tedyous (Tweaked)
Hide That Trait by Jp78
Higher Mortality Mod by Fletz (modified)
Improved Personality Formation System by rejected80
Invite to Court Plus by chiefGUI
Legends Never Die by firespark84
Legends of the Dead Fix by Tobias
Levy Rebalance by IcaroAugusto
Lulu’s Events by p.l.herbert
Memories by Disease by Lewa263
MND Balance:Making Empires Actually Work For It by Malorn
More Background Illustrations by Askil
More Character Names by TheRandomCheese
More Courtier Marriages and Guardians by Nider001
Moveable Suggestion by Raziel Nomack
Nameplates by FUN
New Personality Events for Children by Ledabot
Petty Inheritable Traits by buddykenner
Raised Army CoA by MaTraKa
Rename Tribal Era to Late Antiquity by Cyberxkhan
Royal Court Explained GUI Friendly by Fenya
Search For Court Chronicler by mari
Senility Trait by Gambo
Snowball Visual Effect by TerraPass
The Beating - Imprisonment Reason by Faded
Immersive Feral Adoption by ACE
Sensible Administrative Government Decision by Beyond Disbelief

And more…

Additional Features:
Two included JSON for use with or without More Bookmarks+
- These JSONs can be loaded via Paradox Launcher, or can be used as a guide for your own playset.
- Located in Mods directory...workshopcontent11583102941627704

I try my best to credit every contributor whose mods or parts of them went into this as there are dozens -- most are listed on the load list in my collection)

IMPORTING A JSON FILE:
Open Crusader Kings III launcher.
Click on the Playset button. You can find this below the "Play" and "Resume" buttons.
Click on Import.
You can drag and drop the .json file that @cuomo has provided and you should be all set.
The mods should download and the playset will contain all of the mods in the correct order.
This may take multiple attempts to fully load mods.
******
BUG REPORTS:
If you have any bug reports, please note in the Discussions section not the Comments.

Mof is posted for a few reasons, including;
1) To highlight many mods and potentials of CK3
2) A resource for others modding CK3 and their various modlists.
3) For others using a similar set of mods to tell me of what issues they find in it.
4) To have a backup copy should anything happen to my version

THIS SHOULD ALMOST ALWAYS BE LOADED LAST

Addon for use with MPE/MB+
https://cs2bus.com/sharedfiles/filedetails/?id=3219497243
Add on for use with MPE
https://cs2bus.com/sharedfiles/filedetails/?id=3195408681



[ko-fi.com]

I highly recommend using this mod with my other mods…
Early Bookmarks: Legends of Europe
https://cs2bus.com/sharedfiles/filedetails/?id=2971032067

A Special World - Special Building Compatch
https://cs2bus.com/sharedfiles/filedetails/?id=2875587269

Lay with Your Realm
https://cs2bus.com/sharedfiles/filedetails/?id=2876611303

Historical Figures Lite
https://cs2bus.com/sharedfiles/filedetails/?id=2829347852
Popular Discussions View All (43)
6
7 Jun @ 9:54pm
Forming admin realm
Tesla
45
27 Jun @ 3:27pm
Is This Mod Included? (Ask Here)
cuomo860
9
9 Mar @ 7:13pm
Game Unable to Load (No MB+)
Legovd101
2,417 Comments
JimmyG1970 14 Jul @ 4:01am 
Is there an AGOT version?
Trev 11 Jul @ 8:30am 
Hi, I can't create a ruler or select landless rulers, do you know why that would happen?
ck3user7748 8 Jul @ 6:00pm 
I'm observing oddities around the rulers living way too long again, starting about 70 years in. I suspect an artifact or event modifier has a decimal in the wrong place. or that something is multiplied when it should be added or something. Not sure if anyone has any ideas how to find?
oloolo1661 8 Jul @ 12:29pm 
hey, i really appreciate you maintaining a lot of these mods. i do have a question though -- how would one go about removing those that one might consider unwanted from the compilation? do note, strictly for personal use.
sokotofalcon 8 Jul @ 8:00am 
it works well with the philosophy of concubines - a mechanical overhaul mod and the only thing to change would be to make concubinage specifically for muslim rulers the same as vanilla or perhaps make it more historically accurate by making it allowed to take as concubines only imprisoned characters or captives from hostile or non-muslim faiths.
sokotofalcon 8 Jul @ 7:57am 
have you seen the mod harem politics? it makes games in China and Islamic countries much more immersive with new events and a favor mechanic for concubines, it also adds concubines to polygamist faiths with game rule and gives the option to also allow concubinist faiths to have polygamy with game rule tweaking. check it out. unfortunately it's incompatible with RICE and causes a -1000 marriage acceptance for a second wife as well as lacking the "visit harem" decision and some charcter interactions like offer concubine. I hope PDX implements something similar for china in All Under Heaven.
Soyut 7 Jul @ 9:40am 
Hello! Can i use this mod list with Veritas - Lifestyle Perks Overhaul? I discovered this mod recently and it increases the variety a lot.I enjoy playing with your modlist, so I wondered if I could use this mod with your list with minor changes.
cuomo860  [author] 4 Jul @ 10:28am 
Also, I'm going to take Artifacts Variations II out of the playset and the compatch. It seems to cause more problems than it's worth when if comes to artifacts. Artifacts are much more stable without it.
cuomo860  [author] 4 Jul @ 9:50am 
FYI, I think I have a pretty good bead on part of what may have been causing the fertility issues. LMF doubles up on some of the fertility issues. Pretty much there's a good shot of losing fertility if you are over 24 or have 3 or more children (even if dead). That is way too punishing and likely especially because there are already some pretty heavy adjustments in the mod which handle these scenarios already.
ck3user7748 3 Jul @ 2:19pm 
Hi @cuomo860, I'm not sure if this is expected, but when using the MB+ list, the holy stuff artifacts all render correctly in icons, but no other artifact does (before all had a problem, the switch occurred some days back), and only a few of those items render in the royal court. I know you said you wouldn't be working on this, but still thought useful to let you know the different behavour.