Crusader Kings III

Crusader Kings III

1,722 ratings
Knight Manager Continued
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File Size
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Updated
393.735 KB
12 May, 2023 @ 8:27am
7 May @ 6:49pm
18 Change Notes ( view )

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Knight Manager Continued

Description
If you want to support me: You could buy me a coffee <3[ko-fi.com]



Knight Manager Continued
is a continuation of the already brilliant but sadly outdated Knight Manager mod and adds more options.
The mod also incorporates the changes done by Better UI Scaling to the knight window and makes the options hidable to better work with small screens.

Features
MP:
Switch between the Singleplayer and the Multiplayer version of the mod!

Dynasty:
  • House
  • Dynasty - Does not include House Members
Realm:
  • Nobles (means everyone who is not lowborn) - Does not include Dynasty/House Members
  • Commoners (means everyone who is lowborn)
Family:
  • Spouses
  • Children (includes grandchildren)
  • Children's Spouses (includes grandchildren's spouses)
  • Player Heir
Special Relations:
  • Lovers (includes soulmates)
Liege:
  • You (the player can serve as a knight in the liege's army)
Vassals:
  • Rulers (means every landed ruler above barony tier)
  • Barons
Court:
  • Courtiers - Does not include Court/Council Members
  • Court Positions (not affecting bodyguards and garudas)
  • Councillors
Prowess:
  • Terrible (below 5)
  • Poor (5 - 8)
  • Average (9 - 12)
  • Good (13 - 16)
  • Excellent (above 16)
Traits:
  • Wounded
  • Pregnant

Compatibility
  • Overrides can_be_knight_trigger in 00_war_and_peace_triggers.txt
  • Overrides window_knights.gui
As long as another mod does not edit this trigger or gui window, this mod should be compatible with it.

Supported Languages
Other languages may use some english descriptions.

Permissions Policy
You may use Knight Manager Continued in your mod, but you MUST credit the author on your mod's description page.

Credits
Popular Discussions View All (1)
2
1
7 May @ 6:50pm
Polish localization
Zszywka
418 Comments
Finarfin 30 Jun @ 7:53am 
Where should this be in the load order? Even after unsubscribing and resubscribing, I'm no longer seeing this mod's interface show up in a new game.
󠀡󠀡 18 Jun @ 6:17am 
I think knights should be looked as Prowess + Martrial for better calculations
Sinful knights shouldn't be knights
pls
SEX TERMINATOR 13 Jun @ 5:59pm 
@Your Selen Dragoones Boi
all mods are compatible with ironman and achievements
Your Selen Dragoones Boi 13 Jun @ 5:03pm 
sorry just wondering, is this still not compatible with previous one not ironman compatible? since i am planning to use this with the ironman on and get achievement

and thanks for your service on updating this!
󠀡󠀡 12 Jun @ 4:42pm 
I think knights should be looked as prowess+ mart for better calculations
󠀡󠀡 12 Jun @ 4:36pm 
Sinful knights shouldn't be knights
ChutneyBadger 9 Jun @ 8:28am 
This no longer seems to work for me since the latest patches. I've tried messing with my load order but no luck.
Simon Sullivan 9 May @ 7:26am 
@Lord - thank you for clarifying
NEST-7 9 May @ 5:45am 
file: common/scripted_triggers/kmc_trigger.txt line: 364 (can_be_knight_trigger)
無壹 8 May @ 7:21am 
@Lord DGP Greeting ! I am fan of your mods, I want more Chinese player to use your mod. So I've translated your mod correctly, could you please delete the Chinese locs and add a link in description?

Here's my Chinese translation: https://cs2bus.com/sharedfiles/filedetails/?id=3090564070