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Sinful knights shouldn't be knights
pls
all mods are compatible with ironman and achievements
and thanks for your service on updating this!
Here's my Chinese translation: https://cs2bus.com/sharedfiles/filedetails/?id=3090564070
No the original mod is safe to use.
[16:42:49][E][jomini_script_system.cpp:284]: Script system error!
Error: is_child_of trigger [ character (is_child_of (target character)) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 202 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)
[16:42:49][E][jomini_script_system.cpp:284]: Script system error!
Error: is_grandchild_of trigger [ character (target character) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 203 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)
The successor window should not be affected by this mod. Does your bug happen when you don't use this mod as well?
If an accolade character have a super long name or/and a super long title, their name will overflow in the Succesor menu, meaning I can't replace their successor.
The can_be_knight_trigger does not affect commanders, regardless if you use automated armies or not. Might expand the mod to manage commanders as well in the future.
I thought 1.15 releases with the Khan expansion, thank you for letting me know, will update right away!
@greenarrowa43s: This mod does not affect who can be a commander, only knight.