Crusader Kings III

Crusader Kings III

Knight Manager Continued
418 Comments
Finarfin 30 Jun @ 7:53am 
Where should this be in the load order? Even after unsubscribing and resubscribing, I'm no longer seeing this mod's interface show up in a new game.
󠀡󠀡 18 Jun @ 6:17am 
I think knights should be looked as Prowess + Martrial for better calculations
Sinful knights shouldn't be knights
pls
SEX TERMINATOR 13 Jun @ 5:59pm 
@Your Selen Dragoones Boi
all mods are compatible with ironman and achievements
Your Selen Dragoones Boi 13 Jun @ 5:03pm 
sorry just wondering, is this still not compatible with previous one not ironman compatible? since i am planning to use this with the ironman on and get achievement

and thanks for your service on updating this!
󠀡󠀡 12 Jun @ 4:42pm 
I think knights should be looked as prowess+ mart for better calculations
󠀡󠀡 12 Jun @ 4:36pm 
Sinful knights shouldn't be knights
ChutneyBadger 9 Jun @ 8:28am 
This no longer seems to work for me since the latest patches. I've tried messing with my load order but no luck.
Simon Sullivan 9 May @ 7:26am 
@Lord - thank you for clarifying
NEST-7 9 May @ 5:45am 
file: common/scripted_triggers/kmc_trigger.txt line: 364 (can_be_knight_trigger)
無壹 8 May @ 7:21am 
@Lord DGP Greeting ! I am fan of your mods, I want more Chinese player to use your mod. So I've translated your mod correctly, could you please delete the Chinese locs and add a link in description?

Here's my Chinese translation: https://cs2bus.com/sharedfiles/filedetails/?id=3090564070
Lord DGP  [author] 8 May @ 1:19am 
@Simon Sullivan
No the original mod is safe to use.
Simon Sullivan 7 May @ 11:06pm 
A quick question - you mention this "Do not use the Knight Manager + Better UI Scaling Compatibility Patch as it will cause crashes" - but does that mean I also should not use it with Better UI Scaling by Agami?
FunGaming44 7 May @ 7:44am 
new update today is causing many errors in the error log like the following

[16:42:49][E][jomini_script_system.cpp:284]: Script system error!
Error: is_child_of trigger [ character (is_child_of (target character)) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 202 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)

[16:42:49][E][jomini_script_system.cpp:284]: Script system error!
Error: is_grandchild_of trigger [ character (target character) was null ]
Script location: file: common/scripted_triggers/kmc_trigger.txt line: 203 (KM_can_be_knight_trigger)
file: common/scripted_triggers/kmc_trigger.txt line: 409 (can_be_knight_trigger)
file: common/scripted_rules/00_rules.txt line: 128 (can_be_knight)
EnumaEllis 5 May @ 3:04pm 
Nvm, seems to be vanilla.
Lord DGP  [author] 5 May @ 8:25am 
@EnumaEllis
The successor window should not be affected by this mod. Does your bug happen when you don't use this mod as well?
EnumaEllis 5 May @ 3:48am 
BUG:
If an accolade character have a super long name or/and a super long title, their name will overflow in the Succesor menu, meaning I can't replace their successor.
MetalGearDaner 4 May @ 9:29am 
Thanks for the great work! Is this compatible with UnifiedUI? Just run a compatibility checker and look slike UnifiedUI also changes window_knights.gui, but that mod is intended to act as a general compatch.
Gikov 4 May @ 1:33am 
Hey, If there's a way to manage commanders, that would be awesome! I haven't been able to even find someone talking about it, it's a huge hole, having to manage commanders manually every time you have a battle. Never understood why the knight rules don't already apply to commanders. This would be very helpful!
Lord DGP  [author] 3 May @ 7:10pm 
Updated for 1.16 :)
Sina 1 May @ 11:52am 
Thanks for your time. Please update this.
luis3007 1 May @ 8:37am 
No issue with feudal players
ChatGPT 28 Apr @ 7:51am 
Hi, really love your mod! Could you update this mod for the latest update?
Black Jesus 19 Apr @ 4:00pm 
I can confirm that this mod causes a bug when trying to play the game as the Strategissta of Khaldia. Upon creating a new ruler and starting the game, CK3 transfers ownership of the entire Byzantine Empire to the player.
shay 23 Mar @ 7:24am 
@Lord DGP Thank you for answer, had no idea, so I guess that's another Paradox' bug (or feature) 😉
Lord DGP  [author] 23 Mar @ 6:53am 
@shay
The can_be_knight_trigger does not affect commanders, regardless if you use automated armies or not. Might expand the mod to manage commanders as well in the future.
shay 22 Mar @ 9:04am 
I wonder if it works properly with automated armies? Right now in vanilla automated armies seem to overwrite settings for knights: you can deactivate knights, but they're still being taken as commanders. I wonder if your mod can deal with that?
Kingsellone 21 Mar @ 9:19am 
I have your mod in the last position but it doesn't work properly for me. I have deactivated my spouses as knights but they are still being used as knights.
jon 17 Mar @ 10:57pm 
cool
Rhaenys 16 Mar @ 7:11am 
Thank you very much for the update
Power Bear 15 Mar @ 8:23pm 
thank you kind sir.
Lord DGP  [author] 15 Mar @ 5:04pm 
@luis3007
I thought 1.15 releases with the Khan expansion, thank you for letting me know, will update right away!
luis3007 15 Mar @ 1:24pm 
Update for 1.15x?
Power Bear 13 Mar @ 6:31am 
are we continue?
Lord DGP  [author] 7 Mar @ 6:01am 
@假奶亮: Partly, some tooltips might be in english.
@greenarrowa43s: This mod does not affect who can be a commander, only knight.
假奶亮 7 Mar @ 2:19am 
did it had Chinese?
greenarrowa43s 22 Feb @ 8:17am 
it can be fixed? I enjoyed this mod :steamsad:
TheLoneWanderer 19 Feb @ 2:51pm 
There are a significant number of mods that conflict with Quality of Life Game Rules.
greenarrowa43s 19 Feb @ 4:44am 
Hi, my courtiers (prowess under 13) still be a commander automatically.
tilarium 19 Feb @ 4:25am 
Should still be working fine. What did you find that isn’t working?
asshoes 19 Feb @ 4:07am 
update it please
十五风谣 17 Feb @ 6:44am 
Quality of Life Game Rules MODid=3047880492
十五风谣 17 Feb @ 6:43am 
This module conflicts with Quality of Life Game Rules
Sandz 8 Feb @ 7:31am 
Thanks for the mod! Does it achievements compatible?
GabWinter 29 Jan @ 12:37pm 
For someone reason it´s not working... thanks anyway for the mod
There seems to be conflict with new Bookmarks update. Any chance for a fix? Thanks
irlVector 16 Jan @ 7:40pm 
I have the mod at the bottom of the load order but it doesn't work at all. The people do not disappear when I change the checkboxes for prowess/etc...
Zsenya 15 Jan @ 10:29pm 
@Commodus: yes there is - if you mean that you do not want to be in your liege's army - In the Knight Manager criteria options untick the YOU option. I you mean selected as Marshall on the council, then no.
Commodus 15 Jan @ 1:17pm 
Is there a setting to stop yourself being selected for lieges commander?
Aldalómë 15 Jan @ 5:08am 
is there a way to set defaults?
Axion 13 Jan @ 3:01pm 
One of the must have mods. Currently working for me in patch 1.14.x.x