Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's possible, I meant to do a test on admin because there's a couple of things that suggest it's a no no but I never got around to doing so due to constant game updates and rl commitments.
I don't play admin, it just doesn't feel good to me, so I'll have to find time to test it and if my previous suspicions prove true then I'll have to disable the last will aspects as an option for admin.
Thanks
https://cs2bus.com/sharedfiles/filedetails/?id=3090564070
When you abdicate the game handles succession just the same as if you were deposed in a tyranny war or died, so any succession law in place is enacted, regardless whether it is a vanilla law or the realm/title laws from this mod.
As far as being a cheat mod, these are the main features of the mod
1) It allows you to abdicate
2) It allows you to become an adventurer when you abdicate
3) It allows you to become a vassal of your heir when you abdicate
4) It allows your old character to become your vassal when you play your heir after abdication
5) It allows you to play as an independent ruler after you abdicate to your heir
6) It allows you to assign specific titles to specific character when you die/abdicate
7) Using mod's realm law without any of the mod's title laws and selected abdication titles is effectively primo
You have to decide for yourself which if any of those features is cheating and if you want to use any off them.
I haven't had a chance to look at it yet. The functionality in the mod should be fine, I've not heard of any major script issues from other modders that should affect it but there is always a chance the gui side might have an issue.
I will be updating all my mods over the week-end but no specific order in mind so the best I can say is that it will happen over the next couple of days.