RimWorld

RimWorld

596 ratings
MendAndRecycle
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
320.438 KB
18 Apr, 2024 @ 1:55pm
11 Jul @ 10:08am
6 Change Notes ( view )

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MendAndRecycle

Description
Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS.

NOT COMPATIBLE WITH SIMPLE RECYCLING.

I did my best to update and test it. I am not the original author.

This mod will be removed at the request of the original author.
Please go support the original author Charlotte/NotFood

Repair the durability of items or just recycle them.

Thank You
-Wastelander (original mod)
-Skyarkhangel, (A12 update)
-topp2000 (A13 update)
-NotFood (A14, A15, A16, A17, B18, B19, 1.0, 1.1 updates)
-KiameV (support)
-Syrchalis for the great mending table and mending kit textures!
- El Tiqui-Tiqui (finding the incompatibility with simple recycle)
143 Comments
MadEorlanas 9 hours ago 
Same error as below, they seem to have some issue with the work task
10-4 Apricot 21 hours ago 
im having a strange error, my pawns just stand around waiting but not mending?

Oscar started 10 jobs in one tick. newJob=Mend (Job_15083499) A = Thing_TableMending1514082 jobGiver=RimWorld.JobGiver_Work jobList=(Mend (Job_15083449) A = Thing_TableMending1514082) (Mend (Job_15083454) A = Thing_TableMending1514082) (Mend (Job_15083459) A = Thing_TableMending1514082) (Mend (Job_15083464) A = Thing_TableMending1514082) (Mend (Job_15083469) A = Thing_TableMending1514082) (Mend (Job_15083474) A = Thing_TableMending1514082) (Mend (Job_15083479) A = Thing_TableMending1514082) (Mend (Job_15083484) A = Thing_TableMending1514082) (Mend (Job_15083489) A = Thing_TableMending1514082) (Mend (Job_15083494) A = Thing_TableMending1514082) (Mend (Job_15083499) A = Thing_TableMending1514082)

any Ideas?
VitaKaninen 16 Jul @ 1:00pm 
You need to craft a mending kit at a tailoring bench.
Tenchi 16 Jul @ 12:57pm 
I made a mending bench but it doesn't say what kind of fuel is needed.
LikewiseHH 16 Jul @ 3:13am 
@Dr. Buer Could you provide a link to your Github Repo please? Would like to allow recycling weapons and tweak how much you get from recycling. Thanks!
Gregarius 15 Jul @ 8:07pm 
v1.6:
Getting an error I think is being caused by this mod:

JobDriver threw exception in toil Release's initAction for pawn Ilyana driver=JobDriver_Recycle (toilIndex=14) driver.job=(Recycle (Job_798426) A = Thing_ElectricTailoringBench252210 B = Thing_Synthread439635 C = (67, 0, 126) Giver = JobGiver_Work [workGiverDef: DoBillsMakeApparel])
System.NullReferenceException: Object reference not set to an instance of an object

I have the full output if you want me to post it somewhere. Thank you.
计划冇变 15 Jul @ 7:29am 
Although it indicates support for version 1.6, my situation before was actually quite good. With version 1.6, my maintenance work would have come to a complete standstill. These settlers were just standing still in front of the workbench.
Mussels 15 Jul @ 3:04am 
mannequins break with this, they'll just stay idle. I set mannequins to 100% only health items to compensate
marine307 15 Jul @ 2:38am 
also they don't fetch broken items from mannequins to repair them
Secretsquirrel 14 Jul @ 4:23pm 
So, with unique weapons, they wont queue. I thought as well it might be a mannequin problem so i destroyed all. I tried to get them to go to it, but they just stand there. They refuse to repair any unique weapons.