RimWorld

RimWorld

MendAndRecycle
164 Comments
Weston 10 hours ago 
My pawns will only stand around and won't mend even if the mending bench is full and there are items around to mend. This started in the last couple days.
Bydluck 24 Jul @ 4:53am 
removing power consumption from mod options makes people stuck on animation but not doing anything, for days
Neocryptorian 23 Jul @ 12:47pm 
Thanks a ton @Krystenix that should be added to the mod description as a known fix and god knows why that somehow makes things break =P
Krystenix 23 Jul @ 11:59am 
Okay I did a lot of testing to figure out the issue. 1.6 Adds outfit stands. A pawn can not go to a outfit stand and remove a item directly, then bring it to the mending workbench. Something about taking an item from a outfit stand and into inventory isn't functioning so the pawn will just go into standing still.
VitaKaninen 23 Jul @ 10:59am 
I seam what you did there ;)
Neocryptorian 23 Jul @ 10:55am 
Seams there is a current build issue from the mod making pawns get stuck and not perform the recycling or mending have not done a vanilla test thou to verify if this happens with this mod only while trying to mend and recycle :P

Also not sure if there is something random making this occure as it seams to only give an error from this mod specificaly.

Jono started 10 jobs in one tick. newJob=Recycle (Job_8579441) A = Thing_HandTailoringBench988068 jobGiver=RimWorld.JobGiver_Work jobList=(Recycle (Job_8579401) A = Thing_HandTailoringBench988068)
古茗地窖 22 Jul @ 9:59am 
found a bug.if helmet in outfit stand,and pawn will mend this helmet ,the pawn will stuck and standing
PriorKnight 22 Jul @ 4:11am 
thank you!
Xarian 21 Jul @ 4:16pm 
@Monk Is it specifically 100% durability, or do you just need to make sure that there is zero overlap between the mending table and the outfit stands? For example, if you set the mending table to only accept 0-74%, and you set the outfit stands to 75-100%, would that be compatible?
mosseph 21 Jul @ 6:04am 
Thank you for updating and for all the work you do for this mod! One of my favorites for sure.
ToooMuchSalsa 20 Jul @ 6:12pm 
I order certain damaged weapons to be recycled and when commanding a pawn to do it, a box says cannot recycle, no available workbenches. What workbench am I missing? I have the mending table and the machining table they were made from. Is it the fab bench?
Monk 20 Jul @ 3:41pm 
There is an issue with the new outfit stands.
Solution: Only allow Items that are at 100% durability.
Store ALL items below 100% durability in stockpiles.
Xane Tempest 20 Jul @ 12:38pm 
Got an odd bug. In mod-options, I took out mending table, fuel and power and set it to just work on a regular tailoring bench... only to find my colonists would just start standing around and not doing anything... for HOURS! Removed the repair job, they're happy to go about being productive. No idea what's caused that one. Going to test s'more.
Elgate 20 Jul @ 8:11am 
Can confirm. The mending table doesn't like the outfit stand.
https://gist.github.com/HugsLibRecordKeeper/26438ad80995691e4e91440aa695dae0
RedGoat 20 Jul @ 5:17am 
can confirm the bug is related to outfit stands, if i allow pawns to grab items from it they just get stuck in place not doing anything while spewing out error logs
chrismmar 19 Jul @ 8:07am 
Edit: the way I can see you fixing this bug is by making sure anything you plan to recylce is forbidden on your armour stands. as it just breaks the job. may wanna make a fix to this in future updates
chrismmar 19 Jul @ 8:05am 
love this mod, but its now after the 1.6 update its giving me the "Pronunciation-Box started 10 jobs in one tick" bug, any fixes available?
Gregarius 19 Jul @ 7:50am 
https://pastebin.com/hStXMMP0

This error is thrown when my "Recycle Apparel" bill is resumed on the electric tailor bench, and after a pawn recycles an item and puts the resulting materials back down at a storage zone. They then stand still for a few seconds, then grab another item to continue recycling, which continues to throw errors. Strange. But thank you for this mod.
10-4 Apricot 19 Jul @ 5:03am 
@FomoNa yeah just destroying the armour stands fixed it, it appears to be something specific to them.
10-4 Apricot 19 Jul @ 12:59am 
@FomoNa thanks for the tip, ill remove my armour stands and see if that fixes the issue for now.
FomoNa 19 Jul @ 12:38am 
I'm experiencing the same error as mentioned in the comment below.
After checking, it seems the issue occurs when an outfit stand is equipped with repairable clothing items and the "Allow removing items" option is enabled.
MadEorlanas 18 Jul @ 9:56am 
Same error as below, they seem to have some issue with the work task
10-4 Apricot 17 Jul @ 10:23pm 
im having a strange error, my pawns just stand around waiting but not mending?

Oscar started 10 jobs in one tick. newJob=Mend (Job_15083499) A = Thing_TableMending1514082 jobGiver=RimWorld.JobGiver_Work jobList=(Mend (Job_15083449) A = Thing_TableMending1514082) (Mend (Job_15083454) A = Thing_TableMending1514082) (Mend (Job_15083459) A = Thing_TableMending1514082) (Mend (Job_15083464) A = Thing_TableMending1514082) (Mend (Job_15083469) A = Thing_TableMending1514082) (Mend (Job_15083474) A = Thing_TableMending1514082) (Mend (Job_15083479) A = Thing_TableMending1514082) (Mend (Job_15083484) A = Thing_TableMending1514082) (Mend (Job_15083489) A = Thing_TableMending1514082) (Mend (Job_15083494) A = Thing_TableMending1514082) (Mend (Job_15083499) A = Thing_TableMending1514082)

any Ideas?
VitaKaninen 16 Jul @ 1:00pm 
You need to craft a mending kit at a tailoring bench.
Tenchi 16 Jul @ 12:57pm 
I made a mending bench but it doesn't say what kind of fuel is needed.
LikewiseHH 16 Jul @ 3:13am 
@Dr. Buer Could you provide a link to your Github Repo please? Would like to allow recycling weapons and tweak how much you get from recycling. Thanks!
Gregarius 15 Jul @ 8:07pm 
v1.6:
Getting an error I think is being caused by this mod:

JobDriver threw exception in toil Release's initAction for pawn Ilyana driver=JobDriver_Recycle (toilIndex=14) driver.job=(Recycle (Job_798426) A = Thing_ElectricTailoringBench252210 B = Thing_Synthread439635 C = (67, 0, 126) Giver = JobGiver_Work [workGiverDef: DoBillsMakeApparel])
System.NullReferenceException: Object reference not set to an instance of an object

I have the full output if you want me to post it somewhere. Thank you.
计划冇变 15 Jul @ 7:29am 
Although it indicates support for version 1.6, my situation before was actually quite good. With version 1.6, my maintenance work would have come to a complete standstill. These settlers were just standing still in front of the workbench.
Mussels 15 Jul @ 3:04am 
mannequins break with this, they'll just stay idle. I set mannequins to 100% only health items to compensate
marine307 15 Jul @ 2:38am 
also they don't fetch broken items from mannequins to repair them
Secretsquirrel 14 Jul @ 4:23pm 
So, with unique weapons, they wont queue. I thought as well it might be a mannequin problem so i destroyed all. I tried to get them to go to it, but they just stand there. They refuse to repair any unique weapons.
Dr. Buer  [author] 14 Jul @ 11:38am 
Howdy, the error is related to mannequins. I'll try to get a patch out soon

@SecretSquirrel any more info on the unique weapons issue?
darth_thotticus 14 Jul @ 10:06am 
i think it has to do with pawns trying to repair apparel thats on the new outfit mannequin but they cant haul it even if the allow haul option is enabled
darth_thotticus 14 Jul @ 2:41am 
same error log as @elaymana, pawn "standing" forever, traced it to the mend complex apparel bill so i suspended it
Otoya 13 Jul @ 11:21pm 
Can you add the mod description since this a replacement of the forked one that hasn't been updated since 1.4.

This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items.

...

You need to research Mending in order to build the Mending Table. You fuel it with mending kits, crafted in the tailoring bench.
You need to research Complex Clothing in order to be able to recycle, it doesn't require power to work but it'll double your production if you do power it.

Compatability
This mod is compatible with new or old save games. Remove any Mending Table and Mending Kits from your colony before disabling this mod.

Z Levels mod will cause this mod to malfunction and eat your items because their invasive patch to Bills.
elaymana 13 Jul @ 8:11pm 
slight part of the error.
elaymana 13 Jul @ 8:11pm 
부치 started 10 jobs in one tick. newJob=Mend (Job_2580313) A = Thing_TableMending55964 jobGiver=RimWorld.JobGiver_Work jobList=(Mend (Job_2580273) A = Thing_TableMending55964) (Mend (Job_2580277) A = Thing_TableMending55964) (Mend (Job_2580281) A = Thing_TableMending55964) (Mend (Job_2580285) A = Thing_TableMending55964) (Mend (Job_2580289) A = Thing_TableMending55964) (Mend (Job_2580293) A = Thing_TableMending55964) (Mend (Job_2580297) A = Thing_TableMending55964) (Mend (Job_2580301) A = Thing_TableMending55964) (Mend (Job_2580305) A = Thing_TableMending55964) (Mend (Job_2580309) A = Thing_TableMending55964) (Mend (Job_2580313) A = Thing_TableMending55964)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
elaymana 13 Jul @ 8:04pm 
Hey buer it seems there are error with outfit stand, which has been added in odessey update. Is their any method that I can send you my error log?
Secretsquirrel 13 Jul @ 5:35pm 
Seems it has an issue with unique weapons.
Dr. Buer  [author] 13 Jul @ 8:49am 
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FelipeGames2000 13 Jul @ 6:48am 
Any plans on adding recycling for stony/woody weapons?
Amigurumi 13 Jul @ 5:30am 
It doesn't work with vac suits or helmets, just errors out.
Dr. Buer  [author] 12 Jul @ 12:29pm 
Howdy, looking into all of these
Dezztroy 12 Jul @ 12:15pm 
Doesn't seem to work with the new Outfit Stands. Throws an error when trying to start the job.
Victor 11 Jul @ 7:25pm 
Not sure what changed, but the error is still there:
https://gist.github.com/HugsLibRecordKeeper/4f756b36349212839fb1fbea05d76fb4
Dr. Buer  [author] 10 Jul @ 3:01am 
Will look into it tomorrow
Victor 9 Jul @ 5:10pm 
Dr. Buer  [author] 28 Jun @ 5:49pm 
Sent a friend req so i can get some more info, lets see if we can figure this out
Granger 28 Jun @ 4:11pm 
Yes, I do. It is in the first spot in the load order.
Dr. Buer  [author] 28 Jun @ 11:00am 
Do you have harmony loaded? @Granger