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Also not sure if there is something random making this occure as it seams to only give an error from this mod specificaly.
Jono started 10 jobs in one tick. newJob=Recycle (Job_8579441) A = Thing_HandTailoringBench988068 jobGiver=RimWorld.JobGiver_Work jobList=(Recycle (Job_8579401) A = Thing_HandTailoringBench988068)
Solution: Only allow Items that are at 100% durability.
Store ALL items below 100% durability in stockpiles.
https://gist.github.com/HugsLibRecordKeeper/26438ad80995691e4e91440aa695dae0
This error is thrown when my "Recycle Apparel" bill is resumed on the electric tailor bench, and after a pawn recycles an item and puts the resulting materials back down at a storage zone. They then stand still for a few seconds, then grab another item to continue recycling, which continues to throw errors. Strange. But thank you for this mod.
After checking, it seems the issue occurs when an outfit stand is equipped with repairable clothing items and the "Allow removing items" option is enabled.
Oscar started 10 jobs in one tick. newJob=Mend (Job_15083499) A = Thing_TableMending1514082 jobGiver=RimWorld.JobGiver_Work jobList=(Mend (Job_15083449) A = Thing_TableMending1514082) (Mend (Job_15083454) A = Thing_TableMending1514082) (Mend (Job_15083459) A = Thing_TableMending1514082) (Mend (Job_15083464) A = Thing_TableMending1514082) (Mend (Job_15083469) A = Thing_TableMending1514082) (Mend (Job_15083474) A = Thing_TableMending1514082) (Mend (Job_15083479) A = Thing_TableMending1514082) (Mend (Job_15083484) A = Thing_TableMending1514082) (Mend (Job_15083489) A = Thing_TableMending1514082) (Mend (Job_15083494) A = Thing_TableMending1514082) (Mend (Job_15083499) A = Thing_TableMending1514082)
any Ideas?
Getting an error I think is being caused by this mod:
JobDriver threw exception in toil Release's initAction for pawn Ilyana driver=JobDriver_Recycle (toilIndex=14) driver.job=(Recycle (Job_798426) A = Thing_ElectricTailoringBench252210 B = Thing_Synthread439635 C = (67, 0, 126) Giver = JobGiver_Work [workGiverDef: DoBillsMakeApparel])
System.NullReferenceException: Object reference not set to an instance of an object
I have the full output if you want me to post it somewhere. Thank you.
@SecretSquirrel any more info on the unique weapons issue?
This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items.
...
You need to research Mending in order to build the Mending Table. You fuel it with mending kits, crafted in the tailoring bench.
You need to research Complex Clothing in order to be able to recycle, it doesn't require power to work but it'll double your production if you do power it.
Compatability
This mod is compatible with new or old save games. Remove any Mending Table and Mending Kits from your colony before disabling this mod.
Z Levels mod will cause this mod to malfunction and eat your items because their invasive patch to Bills.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
https://gist.github.com/HugsLibRecordKeeper/4f756b36349212839fb1fbea05d76fb4
https://gist.github.com/HugsLibRecordKeeper/183c77c8922e4da4664f0a1c12f923f1