Crusader Kings III

Crusader Kings III

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True Romans - Roman Overhaul
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8.958 MB
24 Sep, 2024 @ 10:39pm
5 Jul @ 10:09pm
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True Romans - Roman Overhaul

Description
Roman Culture


0.This MOD completely remade the cultures of the Roman Empire, modified the popular extinct culture - Roman culture in all aspects, added Roman sub-cultures such as Illyria, Gaul, Britannia, and adapted them with a series of gameplay functions of Byzantine Greek culture.
Imperial Heritage "Roman" "Illyria" "Hispania" "Gallia" "Africa" "Brittannia" "Greek"

1.This mod removes the traditions in Roman culture that are not true, and creates a new tradition - "True Romans". "True Romans" is a comprehensive revival of Roman culture, aiming to restore the strength of classical Rome. Cultures of Latin heritage can rebuild this tradition at the cost of huge amounts of prestige.

2.Roman culture automatically unlocks multiple innovations at the start of three bookmarks. Restored most of the features unlocked by Greek culture to Roman culture. Restored some decisions for Roman culture that were available to Greek culture, but should have been available to Roman culture.

3.This MOD designs an "Imperial Heritage" and then incorporates Roman and its derivative cultures (of course, including Byzantine Greek culture) into it., while the vanilla Latin heritage is transformed into Christian Latin heritage, which is also a historical distinction. It increased the cultural acceptance baseline so that the medieval Greeks will not be as hostile to Roman culture as in the game.



Roman Decisions


4.The holder of Italia Empire title can reclaim the Western Roman Empire through the decision, continue to complete all the affairs of the vanilla Italian Empire as the orthodox Western Roman Empire, rebuild the administrative system of the Western Roman Empire at a lower cost, and unlock many functions that only Byzantium can use in the vanilla game.

5.The Western Roman Empire has a historically accurate dynastic bloodline, The Western Roman Empire, the Eastern Roman Empire and the Roman Empire can now restore the "Trajan's Borders" through a new decision. The Western Roman Empire can use the legend seed of Roman Heritage.

6.The Western Roman Empire cannot abolish the Eastern Roman Empire. The two empires prove each other's de jure principles. Now Romans in the Roman Empire or Western Rome can abolish the East-West division and unify the Empire by a new decision, no longer requiring the old pretenders decision.

7.Non-Roman characters can convert to Roman culture by proving their Roman ties through decisions while holding any of the titles Western Roman Empire, Eastern Roman Empire, or the Roman Empire.

8.Characters can restore worship of the Pantheon by decision while holding any of the Western Roman Empire, Eastern Roman Empire, or Roman Empire titles. There is a moderate option for the organized Imperial Pantheon, which has a powerful doctrine by default, and a radical option for the pagan Roman Pantheon, which unlocks the household god doctrines that are enhanced by this mod, without the need for the silly " Accurate Restore".



Roman Activities


9.Working in progress…



Roman Flavor


10.Four new Roman arms have been added (see Figure 4 for details), which mainly focus on restoring the characteristics of the late Western Roman Empire and giving Roman culture more strategic options. The data has been adjusted and will not destroy the balance.

11.Added Roman Dynasty Track. Romans and cultures that view Rome as their parent culture can use this. Use the dynasty perk with a strong sense of historical immersion to add luster to your Roman life! Roman Dynasty Track carefully considers the stage and balance of the game. For example, Roman players who choose to start the game in the Christian Latin region can use the first perk to solve urgent problems.

12.This MOD fixes the Romans' free identity. Now Romans can freely choose to restore the Roman Empire as the ruler of Eastern Empire or the ruler of Western Empire. The former was also a good choice for the old Romans living in Constantinople.

13.The Romans now had their own titles and no longer followed the system after the military district reform. The Roman culture has the correct clothing and interface style. Also, when creating a Roman culture character, random family names now have more Roman family names, and Greek family names will no longer appear.



Roman Pantheon


14.Please put “more tenet series” MODs after this MOD. This mod adds the true Roman Pantheon faith, fixing all the confusion based on historical facts and game mechanics.
Greek polytheism is not a pantheon, the Greeks and Romans did not have the same gods, but the Romans absorbed the Greek gods and added them to their extremely large pantheon. The Romans would accept various customs, rituals and myths, but they did not particularly care about the origins of these customs and myths. The Romans were most concerned about whether the gods were pleased, focusing on religious practice and appeasing the gods, rather than who the so-called gods were. The Romans believed that the power of a certain god could be summoned by certain people in certain places through certain actions. This is why some Roman prayers began with “To the god or goddess located here…” Therefore, the universality and openness of the Pantheon are unmatched by Greek polytheism.
Now the "hard mode" of Byzantium rebuilding the Roman Empire will convert you to the historically correct Roman Pantheon. The Vanilla "Household God" tenet had very poor historical lore, and its effects had almost nothing to do with its description. Now, many of the historically accurate buffs of the "Household God" tenet have been added to the "Pantheon" tenet that the Roman Pantheon has by default. The "House God" itself has been specialized into a tenet that only just serves gameplay, and no longer has a strong compulsion to play historical roles.



Roman City


15.Now the Colosseum has been changed to the Rome City Ruins and has a total of four levels of upgrades. You can work hard to rebuild Rome to gain huge benefits. But beware, maintaining a sprawling city comes at a cost.
16. True Roman tradition allows players to build a new duchy building: Roman Forum, which focuses on offsetting the high military maintenance costs of high-level Roman city special buildings and providing legitimacy and influence.
17. The Aurelian Walls can now be expanded to the exact same level as the Theodosian Walls.



Localization

English √
简体中文 √
한국어 qkrwlgns339
Русский (Updated) Бляdota
Русский (Outdated) Капучино
日本語 Yamada
Français lakonsol
Italian DemonTheDark



Recommended MODs

Community Flavor Pack Helps make the Roman courts and clothing more beautiful and historically accurate.



Compatibility

common\culture\cultures\00_byzantine.txt
common\culture\cultures\00_latin.txt
common\culture\name_lists\00_latin.txt
common\decisions\80_major_decisions_roman.txt
common\decisions\dlc_decisions\ep3_decisions.txt
common\religion\religions\00_hellenism.txt"
common\religion\doctrines\00_core_tenets.txt
events\decisions_events\roman_restoration_events.txt
events\dlc\ep3\ep3_roman_restoration_events.txt
history\cultures\roman.txt
463 Comments
truelove101992 6 Jul @ 4:28pm 
Great mod, but just a heads up: the mod causes a bug where Aran (the one from west africa) culture replaces Armenian culture and rulers, and I think a few others.
LudovicusRex 6 Jul @ 3:25pm 
Good Mod. Though I do have a question: Will there be a future addition of a new decision to restore the old roman dioceses once you either form the WRE, is Emperor of the ERM, or just the Roman Empire as a whole? I'm a bit annoyed to see the Kingdom of Italy grow into germany and the kingdoms just gaining weirder borders as we expand into europe.
237799105 5 Jul @ 4:43am 
有个小问题,当意大利亚帝国是行政制,通过决议变为西罗马帝国时,会把帝国军队洗掉
JesusChristIsLord 3 Jul @ 8:53am 
Im a nerd but Im pretty sure that armies and technology change..So in the year 867 and beyond not even the Medieval Romans (byzantine) used legionaries anymore..
Harshey 28 Jun @ 6:03am 
Best Roman mod on the fucking workshop.
织田信长 28 Jun @ 2:50am 
@否定之否定 支持,我也做了兼容补丁,自用的,这个MOD对教义的修改不大,还挺好做的
否定之否定 27 Jun @ 12:38am 
其他修改过宗教教义的模组会冲突无法显示你添加的教义,我能在我的模组里用你的代码做一个兼容吗?
Melkorian 25 Jun @ 6:20am 
small bug I've noticed where even those who don't have the roman culture are suddenly able to access the unique roman legacy tree? I've noticed AI in Africa, India, France, etc using the unique Roman culture legacy tree and wanted to give a heads up.
tristan.louis.haller 24 Jun @ 1:01pm 
In my game, the Roman Pantheon seems to be missing tenets--the Imperial version has only one tenet, and the unorganized version has two, neither of which include the custom tenets described here. Is this a known mod conflict?
ISRAFIL 19 Jun @ 8:46am 
could you make a sub mod so that your mod is compatible with muslim expansion? for some reason your mods are not compatible and look the same when they are next to each other.