Crusader Kings III

Crusader Kings III

336 ratings
Manor Domicile (Feudal/Clan/Tribal)
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2.689 MB
6 Oct, 2024 @ 11:53am
5 May @ 4:07pm
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Manor Domicile (Feudal/Clan/Tribal)

In 1 collection by One Proud Brazilian
** Better Vanilla CK3 ** (1.15.x)
78 items
Description


Introduction
This mod introduces new Domicile Types for Feudal, Clan and Tribal Governments.
NOTE: They are smaller, as they should not outshine Estates, either by design or concept
-> The New Domiciles are exclusive for House Heads! (to prevent issues)
-> The new domiciles are attached to your realm Capital (cannot move freely)


The Manor Domicile (Feudal/Clan) utilizes the assets of Estate Domicile with the Camp layout, essentially functioning as a scaled-down version. To maintain balance, there are a limited number of upgrade slots for the main building.
-> Manor buildings costs Prestige
-> Properly balanced modifiers
-> Must be a Landed County+


The Chiefdom Domicile introduces a blend of Camp and Estate elements for tribal societies with unique, flavorful upgrades. The system was carefully balanced to empower Tribals in the late-game, while mitigating the risk of bankruptcy early-game.
-> Buildings are unlocked by Title Tier
-> All chiefdom buildings require gold
-> Handcrafted Main Building upgrades


Included Basic Support for the official Languages! (texts appear in English)
-> French (included) - @Tarkain
-> Russian - @Капучино
-> German - @finallyciv
-> Polish - @fan denaturatu

Compatibility:
-> This mod replaces Feudal, Clan and Tribal Govs in "00_government_types.txt"
-> Not compatible with mods that also adds domiciles for Feudal, Clan and Tribal Govs
-> Works fine with mods that changes Estates/Camp, such as Architect of Estates.
-> Built-in compatibility for More Bookmarks+ governments (mandala, nomadic, etc).
-> AGOT: Already patched and incorporated into Chat GPT Flavor Pack (-AGOT-)
-> Mods that adds new terrains may display blank backgrounds (e.g. A Road Network)

Recommendation:
Hello! I've been creating mods for CK3 for over a year. Try them :)
-> Chat GPT Flavor Pack (A mod that introduces a wealth of flavor content!)
-> Immersive Mercs & Raiders (Reworks mercenaries and raids, adds ~100 related events)
-> Populated World! (Increses the world population by about 25% in a immersive way)
-> County Temperaments (Adds personality to county populations and new buildings)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)
-> Simple Graphic Pack (A careful selection of edited and compatibilized graphic mods)

187 Comments
Garlhax 3 Jul @ 6:40am 
Awesome mod but it makes the bugs Inspector lifestyle
Xacrous 27 Jun @ 3:57pm 
Can I suggest a game rule in which only kings and emperors have estates? Would be much better and easier on the cpu
Wenlaxx 10 Jun @ 3:03pm 
There is a bug with this mod and the Dark Ages mod. The game thinks that there is 0 control in the manor and it keeps firing bad events from Dark Ages because of it.
smirkyshadow 7 Jun @ 9:20pm 
It's not that, the game just keeps making MORE titles for the sample character

I think its because the decision stays even after you take it, so the ai keeps spamming the decision?

Also it doesn't even give estates right now, so the mod is completely broken
FREELOADER EUROPEAN 4 Jun @ 4:01pm 
A big issue is that the player holdings follows realm succession, so if you are using elective succession or someone gets a title another way they get and keep the holding. This is why there are hundreds of titles even on unlanded characters
smirkyshadow 29 May @ 2:26pm 
This mod is completely broken, the domiciles dont show up, and you just get 50 million domicile titles :(
One Proud Brazilian  [author] 27 May @ 11:52am 
I am not playing CK3 right now to investigate this issue, but if anyone shows up with the cause/solution i will gladly update :)
Toly 27 May @ 11:45am 
I was having the same problem as Jozern and tested my mods until I narrowed it down to being this mod corrupting the Inspector tree as well so I can back up their claim.
Jozern 27 May @ 11:34am 
Hi, it seems like this mod is causing for the Inspector Wandering lifestyle to become corrupted. It becomes a weird mix of landless perks and couple landed perks. Removed each workshop mod which removed the error and reactivated them one by one added them back and error returned when I reactivated Manor Domicile (Feudal/Clan/Tribal)

Might also be causing some crashes due to the corruption, but this could just be my slowly aging PC.
Sledjer 24 May @ 3:28pm 
With elective succession types, domiciles are inherited not by the new house head, but by the firstborn, causing them to get destroyed.