Crusader Kings III

Crusader Kings III

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Interactive Commanders
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17 Nov, 2024 @ 3:16am
10 May @ 7:27am
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Interactive Commanders

Description
Add more depth to commander assignment to beyond simply choosing the character with the highest advantage

Description

I find it extremely unimmersive that players have almost no interactions with commanders. All we need to do is find the guy with the highest number, assign him and then throw him away after the war is over. This mod aims to improve this part of the game by adding events that affects commander assignment, combat, and aftermath. Commanders can betray you or even turn your army against you and claim your title, just like in history.

Explanation to rebellion mechanics

When will a commander rebel?

There is long list of conditions, which certain number of them must be met for the rebellion to happen. Here are some examples:

Status of the commander: Does the commander has a (pressed) claim on his lieges primary title? Is he a powerful vassal? What personality trait does the commander has?

Commander relation with his liege: Whats the commander opinion to his liege? Is there any rivalry? Does the liege meets commanders legitimacy expectation?

Status of the liege: Is the liege capable? Is the liege a child? Is the liege skilled?

What happens when a commander rebels?

A war starts
Firstly,the rebelling commander will start a war against his liege using claim cb on his liege's primary title. If he is a courtier an adventurer camp will be created.

Commander gets army
Then the army he is commanding will be "converted" into event troops of the commander while the original army will be depleted. For example if the commander was commanding a 4k army before he rebels, he would get a 4k special army with the same composition while 40ish soldiers remain in the the lieges army.

The original army will be teleported to a nearby province to avoid both army locking into battle immediately after the event fires.

What next?
Either the liege beats the rebellion and keeps his throne or be disposed by the commander.

The special army will be disbanded after the war, regardless of the results.


A complete list of events added:

1. Noble knight asking to replace a lowborn commander (feudal gov only)
2. Reward and penalty after a decisive battle
3. Commanders can betray player and join enemy's court
4. Commanders can rebel using their liege's army ( If the commander is a courtier he will create a landless camp )
5. Loyal commander may fight extra hard ( gives army bonus but higher risk of injury/death)


Compatibility
Does not overwrite any vanilla file.
Can be added or removed mid-save.
All non vanilla MAA will be converted to light footmen when commander rebels
57 Comments
Elder 12 Jul @ 4:52pm 
His name is perfect, I like your localisation work, but do remember China belongs to Chinese, Not the bloody CCP
Jesusonapogostick 8 Jul @ 5:50pm 
Does this effect AI armies too?
HowDost 16 May @ 6:11am 
Can this be use with mod, War Lords?
CCP Virus  [author] 12 May @ 6:05am 
Good suggestion, I will add that option next time and balance gold cost next time I update
Gwenod 11 May @ 11:05pm 
I love this mod !
I would suggest to lower the amount of gold asked which seems overkilled. Or even more, to replace it by a a sum of prestige to give to your commander. Would seems more historical than some payment in cash ;)
Ēarendel 10 May @ 5:22am 
Does this still work?
Wumeng 8 May @ 1:46am 
update please
AzoorFox 29 Apr @ 3:43pm 
UPDATE WHEN????????????????
skitzo 8 Apr @ 11:31am 
lmao
牛奶大魔王 22 Mar @ 10:04am 
greeting! a great mod, so i have translation it in CK3 mod Chinese submod,
would u make a line in description?

here's my Chinese translation:
https://cs2bus.com/sharedfiles/filedetails/?id=3403925213

btw, u name seem rude