Crusader Kings III

Crusader Kings III

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BG Other Graphics: Battleground Commanders
   
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20 Nov, 2024 @ 6:12am
29 Apr @ 7:01am
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BG Other Graphics: Battleground Commanders

In 2 collections by Ajey
Battle Graphics - Submods
4 items
Battle Graphics - Compatibility Patches
15 items
Description
Compatible with Crusader Kings 1.16.*

✅️Iron man ✅️Achievements


Even though Battle Ground Commanders mod is technically compatible with Battle Graphics main + submods, i wanted to provide an alternative optional addon/submod for players that like to use Battle Ground Commanders mod together with Battle Graphics and BG Other Graphics: Zoom Scale Map mods. In the past this mod did also include compatibility with Raised Army CoA mod, which is not necessary anymore, since features of raised army coa mod have been included into CK3 with v1.15 and i also included the same features with slight adjustments into this mod. Therefore you don't need to use Raised Army CoA mod anymore.

So this mod is meant to be used if you are using Battle Graphics + BG other Graphics ZSM + Battle Ground Commanders + Raised Army CoA together and if you also like the graphical redesigns (see features list) that i included into this patch. You can turn this mod on and off at any time and it's also save-game compatible.



example A
  1. other mods (optional)
  2. Battle Ground Commanders (required)
  3. Battle Graphics (required)
  4. BG Other Graphics: Zoom Scale Mod (required)
  5. BG Other Graphics: Battleground Commanders (= this mod)

example B
  1. other mods (optional)
  2. Battleground Commanders (REQUIRED if you use BG Other Graphics: Battleground Commanders)
  3. A Game of Thrones (REQUIRED)
  4. Battle Graphics [BG] (REQUIRED if you use this comp. patch)
  5. BG Other Graphics: Zoom Scale Map (REQUIRED if you want to use BG Other Graphics: Battleground Commanders)
  6. Battle Graphics AGOT Compatibility Patch (REQUIRED)
  7. BG Other Graphics: ZSM AGOT Compatibility Patch (REQUIRED if you also use BG ZSM Submod)
  8. BG Other Graphics: Battleground Commanders (= this mod)
  9. BG Other Graphics: BC RC AGOT Compatibility Patch (REQUIRED if you want to use BC+RC + BG + AGOT)

example C
  1. other mods (optional)
  2. Battleground Commanders (REQUIRED if you use BG Other Graphics: Battleground Commanders)
  3. Princes of Darkness (POD) (REQUIRED)
  4. Battle Graphics [BG] (REQUIRED if you use this comp. patch)
  5. BG Other Graphics: Zoom Scale Map (REQUIRED if you want to use BG Other Graphics: Battleground Commanders)
  6. Battle Graphics POD Compatibility Patch (REQUIRED)
  7. BG Other Graphics: ZSM POD Compatibility Patch (REQUIRED if you also use BG ZSM Submod)
  8. BG Other Graphics: Battleground Commanders (= this mod)
  9. BG Other Graphics: BC RC POD Compatibility Patch (REQUIRED if you want to use BC+RC + BG + AGOT)


  • Graphics only mod => no gameplay changes!
  • rescaled Battle Ground Commanders portraits ... smaller in order to fit with BG Other Graphics Zoom Scale submod
  • repositioned Battle Ground Commanders portraits ... closer at army and army info bar instead of far above army
  • added new portrait frame and icon for own player army (green) ... in order to complement the existing enemy (red) and allied (blue) portraits
  • with this mod all enemy armies (incl. enemy allies in a war) are going to receive the red enemy frame portraits around their commanders (with Battleground Commanders mod it's focused on the main enemy faction armies)
  • different visibility focus depending on zoom distance/step ... see screenshots
    very close zoom: visibility focus on armies (portraits hidden)
    in-between: focus on both (both visible, portraits taking priority)
    very far away: focus on portraits
  • also included some other small graphical adjustments


You want to know if a mod is compatible with BG or a BG submod?
  • ❓Compatibility List ... a comprehensive list of a lot of other mods and their current compatibility status with Battle Graphics mod. If you can't find a mod within this list, then feel free to ask me for a compatibility check within this thread.

You are looking for a certain Comp.Patch for BG or a BG submod?


Can i use Battle Ground Commanders and Battle Graphics mods together without this mod?
  • Yes! Like i said before Battle Graphics mod is technically compatible with Battle Ground Commanders. So this is not really a technical comp. patch. It's an alternative redesigned version of Battleground Commanders that is meant to better fit when being used together with BG + BG Zoom Scale Submod. It's completely optional.



inspired by GG Terran's Battle Ground Commanders mod
Ajey... mod author
19 Comments
Trihne 30 May @ 1:52pm 
Ah, I see!
Ajey  [author] 30 May @ 12:50pm 
(cont'd)

that said, please keep in mind this is not a technical compatibility patch but rather an alternative version of battleground commanders that i reworked for BG and BG ZSM mods. if you don't like it how i decided implement it for BG and BG ZSM, you can disable this mod and use battleground commanders also with BG and/or BG ZSM without using this particular BG BC submod.
Ajey  [author] 30 May @ 12:50pm 
@Trihne
please keep in mind that i added additional zoom steps with BG ZSM. so with BG ZSM you are able to zoom in much closer than with CK3 alone. only for very close zoom range i decided to hide portraits of battleground commanders for better showing armies and their combat animations. for normal and higher zoom range portraits will be visible.

so i implemented this by purpose and right now i do not have any plans of changing this because it's just like i like it personally. however, i totally understand if you might prefer it in a different way. that said, i already have to maintain a ton of mods and i simply don't have enough time to make extra versions of my mods for very subtle changes (mainly because it adds up when it comes long-term maintenance of the mods).
Trihne 30 May @ 12:13pm 
Could you make it so the portrait of the commander remains visible at a high zoom? I like being close to the ground when I'm just a count, so I see the armies but not their commander...
Ajey  [author] 26 May @ 8:05am 
This mod is still fully up to date with CK3 1.16.2.2 which was released today
Ajey  [author] 22 May @ 7:31am 
This mod is still fully up to date with CK3 1.16.2.1 which was released today
Ajey  [author] 29 Apr @ 7:02am 
News
This mod was just updated for CK3 1.16 and Khans of the Steppe DLC and the most current version of Battleground Commanders.
Please note: steam is sometimes not updating mods correctly. If you have troubles with updating this mod correclty, then you might have to unsubscribe and resubscribe to the mod. If that doesn't help then check out the BG Help Service Thread point 3. => how to reset/update mods correctly. Have fun!
Ajey  [author] 12 Mar @ 11:17am 
@Ventulus
Very good point! Thank you for reminding me. So Raised Army CoA was included into CK3 main game version v1.15 (which was released today). This mod (BG Battleground Commanders) does not require Raised Army CoA mod anymore. In fact Raised Army CoA mod became obsolet with today's update for CK3. I therefore removed Raised Army CoA mod from the required mods list for using this submod for BG. Have fun
Ventulus 12 Mar @ 9:30am 
still need Raised Army CoA in 1.15?
Ajey  [author] 12 Mar @ 8:57am 
News:
the following mods have just been updated for CK 1.15 update, which just released:
1. Battle Graphics (main mod)
2. BG Other Graphics: Zoom Scale Map
3. BG Other Graphics: Battleground Commanders
4. Battle Graphics MHG Compatibility Patch

this covers the main mod + all submods + 1 comp. patch (for MHG). the remaining comp. patches for BG + other mods (i.e. AGOT, EPE MB+, EPE, POD, Shogunate will be updated as soon as those mods that they have been built for have been updated too