Crusader Kings III

Crusader Kings III

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[1.16] New Weapon: Greatsword
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174.592 MB
23 Jan @ 7:22am
29 Apr @ 5:59am
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[1.16] New Weapon: Greatsword

In 1 collection by Zwei833 the Buggy Modder
New Weapon: Greatsword's Official Submods
3 items
Description
Update 2025-4-29: CK3 1.16 compatible. Note: The animations might still have some small issues.

Description
A mod that add a brand new artifact weapon type greatsword, with custom 2d icons, 3d models and character animations.

Support Languages
- English
- Deutsch:Ultimate German Translation Mod
- 简体中文: 無壹mod汉化 集成汉化
- 日本語:New Weapon: Greatsword 日本語
- 한국어:Korean translation collection

How to get the greatswords?
Same as all other vanilla weapons types, you can get greatsword through commision, purchase (as adventurer), tournament award, random events, etc.

There are some innovation requirements for renaissance greatswords:
- Scottish two-handed sword requires innovation Rectilinear Schiltron
- Spadone greatsword requires innovation Condottieri
- Schlachtschwert/Zweihänder greatsword requires innovation Zweihanders

History Accuracy?
The mod provides a couple of gamerule options for players to control the strictness of history accuracy.

Evidence of greatswords first appears in the late 13th century. In this mod by default greatswords are available in Late Medieval Era or later (if you use a mod that add more eras). You can also choose to remove the era limitation.

Due to lack of evidence of greatswords being used in some region, by default greatswords are only available to european and indian cultures. You can also choose to remove the cultural limitation.

In history renaissance greatswords (such as Zweihänder, Schlachtschwert, spadone, montante, etc. ) appears around 1500. In this mod, by default renaissance greatswords will be available after specific innovations are discovered. You can choose to make them not to appear until 1490, or disable them completely if you want.

Submods
- Submod Zwei833's Duel UI redesigns the duel (single combat) UI to better show up greatsword models.
- Submod Holding Weapon Portraits makes holding weapon poses more common on characters' portraits.

These submods are highly recommanded but not required.

Compatiblity
Compatible with mods not adding new animation (adding poses without actual new animation doesn't count) or altering artifact creation effects.

That means, not compatible with most "total conversion" mods (PoD, AGOT, LotR, etc.), compatible with most other mods.

The mod has built-in support for following total conversion mods: Shogunate, Asia Expansion Project, The Fallen Eagle.

Credits
Animation: Castox
3D models: Wallenstain, Wallerion, Zilbeerman, Psychloor, FlukierJupiter and soidev from sketchfab. konstantin-vivdych-c from Cgtrader.
Special thanks LotR team for reference of file structure of adding new weapon types!

Please DO NOT use any of the art assets of this mod in other place, unless you got my explicit permission.
77 Comments
Zwei833 the Buggy Modder  [author] 5 Jul @ 6:54am 
@azurazaraki

You need to be a character with northern cultures (which means a culture using norse gfx), commision a greatsword weapon, then you will get the northern greatsword.
azurazaraki 3 Jul @ 4:15pm 
How to get the northern greatsword?
Presitator For Life | Sig 5 Jun @ 5:46pm 
Large Brain's issue also appears on my end.
Large Brain Rotation 24 May @ 7:32am 
@Zwei833 the Buggy Modder

Yeah, of course, no big deal: https://postimg.cc/gallery/5N1yQ88

Screenshot_17-25 are taken with greatsword mod installed. Nothing is happening when I try to change any ruler designer feature added to the game by epe mod. Choosing epe's options or dragging the sliders (of the epe's options) brings no changes to the character face.

Screenshot_26-28 are taken without the mod just to check what it should look like. Hard not to notice elf ears. I also tried my best to show working head asymmetry, but the changes are quite subtle. You may need to place screenshots side by side to see it.

The vanilla ruler designer options are working fine. It's just the epe's ones that are broken(as I believe, every single one of them but that may be untrue).
And I believe that's all about this issue. No crashes, characters don't appear to be "broken". They're just lacking the facial features Epe should give them.
Zwei833 the Buggy Modder  [author] 24 May @ 6:37am 
@Large Brain Rotation

Sorry, in order to let me better understand the issue, could you please re-upload your screenshots on otherwhere (maybe on the steam community screenshot) ? Unfortunately I can't use imgur in my country.
Large Brain Rotation 24 May @ 5:17am 
@Zwei833 the Buggy Modder

It is just like that. Your mod under cfp, epe and compatch (and that's all, no other mods were enabled). I've also tried to put it before but no results

Just now tried to reinstall mods completely. Like deleting these mods folders and redownloading it. The issue sadly is still there.
Zwei833 the Buggy Modder  [author] 24 May @ 1:58am 
@Large Brain Rotation

What's your load order? Could you please try to put New Weapon: Greatsword below cfp, epe, compatch, and test if there is still the issue?
Realest Grandpa 23 May @ 8:02am 
@Zwei833 the Buggy Modder

would you be able to make a Dane axe mod?

as in two handed axes. <3
Large Brain Rotation 16 May @ 3:33pm 
@Zwei833 the Buggy Modder

https://imgur.com/a/Y2UappG

Tried my best to show it. As you can see the guy's face doesn't change at all

Disabling this mod fixes the issue. For the reference you can check how ugly and happy the bastard should've been:

https://imgur.com/a/X25bS6h
Zwei833 the Buggy Modder  [author] 16 May @ 5:02am 
@Large Brain Rotation

Hi! Could you send me screenshots of the issue?