Crusader Kings III

Crusader Kings III

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Life of an Adventurer
   
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2.895 MB
1 Jul @ 1:44pm
5 Jul @ 9:51am
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Life of an Adventurer

Description
This is a comprehensive mod that expands the ways in which landed rulers interact with landless adventurers — and vice versa — while also enhancing the general gameplay options available to landless adventurers, filling the gaps left by Paradox.

Disclaimer
The mod is in its ALPHA stage, and many mechanics may and will change in the future. Many will require improvement.

As a landed ruler:
Offer contracts — these are actual contracts, with the same system used by landless adventurers in vanilla. Of course, many of the vanilla contracts are either useless for the employer, or don't have good pacing from the employer side. So I had to be selective here, or create new ones entirely. For instance, Protect Domain contract makes an adventurer your ally and participant of all your wars, but only for a fixed amount of time — 2 years.
Some contracts allow you to select another character as a target, so you can hire an adventurer to Improve Reputation or Protect Domain of your vassal or a neighbouring ruler. Others, like Conduct Census, need to be performed in your own realm.

Watch who visits your capital — you will also occasionally spawn criminal contracts, which may be accepted by adventurers with the right background — especially if they don't think too highly of you.

(Note that current pool of contracts is quite limited for both systems. New ones will be added, but only if they make sense - i.e. transport contracts are useless while teleportation exists).

Offer Invasion Sponsorship — mirrors Request Invasion Sponsorship interaction with some key differences:
a) You are trying to convince your future vassal, so you will be paying for the efforts.
b) The war will start immediately — if your sponsorship is accepted.

As a landless adventurer:
Raid Camps of other adventurers with a new scheme. It's a covert raid, allowing you to kill, maim, imprison enemy followers — or simply steal their provisions.
With a game rule you can enable this scheme even for landed rulers. Or turn it off completely.

Face challenges upon succession - no longer will everyone silently accept a new camp leader they secretly despise. Some may attempt to leave and form their own camp — or even try to seize control of yours and force you out.
Keeping camp temperament high and employing a loyal Second should finally be useful now.
A child "leader" will have to rely on someone else to handle the problem.

Avoid railroading — if a landed ruler attempts to capture you and you successfully resist, you will be presented with three options: taking the realm of the lost side (like in vanilla), plundering it and leaving, or deposing him/her and continuing with your contracts.
If you prefer vanilla approach with forced landing, you can restore it with a game rule.

Fight for your followers' claims, turning them into landed rulers — and your patrons.
(I know this is technically possible in vanilla, but it is limited to having at least kingdom-level claims of your own, and contains several bugs. Vanilla casus belli wasn't changed for compatibility reasons.)

Unlock the marriage interaction with other adventurers by becoming their friend or lover.

Duel other adventurers to influence the opinion of your followers and those of your opponent. Requires stalwart defender perk.

Use new court tasks for the Second, which indicate his/her role as a chief advisor and a "spymaster".

Compatibility
Several minor scripts, related to landless adventurers are overwritten. Namely: eviction interaction, eviction casus belli, contract raid for captives casus belli, custom localization for the invalidated contracts, the Second camp officer position.
These are very limited in scope, so the mod should still be compatible with any total conversions, just place it last in the loading order.
Personally tested with AGOT and GoA (and made minor adjustments for AGOT specifically).

Seems to be save-compatible as well, but fresh start is always better.

Most importantly:
Feedback, bug reports in particular, is very appreciated. This is an early implementation, and most of its parts will require further adjustments.

Localization:
Chinese: https://cs2bus.com/sharedfiles/filedetails/?id=3403925213 by 牛奶大魔王

French: https://cs2bus.com/sharedfiles/filedetails/?id=3516603080 by Jsko

German: https://cs2bus.com/sharedfiles/filedetails/?id=3355568022 by finallyciv
Popular Discussions View All (2)
5
6 Jul @ 3:18am
Suggestions
Loken
0
1 Jul @ 4:10pm
Bug Reports
Loken
12 Comments
Lord 8 Jul @ 11:27am 
I knew someone would venture onto something like this!
Loken  [author] 7 Jul @ 6:07pm 
finallyciv, thanks, included in the description.

wiwerse, I plan to include more situations which require committing resources and making choices with regards to followers and troops as next steps. Supplies will be part of that, of course.
MAA maintenance itself is controlled by governments file, which would introduce compatibility issues.
finallyciv 7 Jul @ 6:14am 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://cs2bus.com/sharedfiles/filedetails/?id=3355568022
Thank you for creating the mod!
wiwerse 6 Jul @ 9:33am 
Is there any chance you could add adventurers having to pay salaries and supplies for MaA, so you can't just sit on your ass and it's actually difficult? It's a real shame that's not basegame, but this mod looks really cool. Thanks for making and sharing it!
Loken  [author] 5 Jul @ 1:48pm 
Haven't tested it in MP, but pretty much every feature was made to work both ways.
Offered contracts and offered invasion sponsorship would need a couple of tweaks to have less restrictions for humans though. (Giving the choice of accepting the contract despite AI rejection score and giving freedom of when to start invasion, if not AI). Will look into it.
Noblesse 5 Jul @ 12:27pm 
do you happen to know if this works in multiplayer?
Loken  [author] 5 Jul @ 10:05am 
Thanks, included in the description.
G-Unit 5 Jul @ 6:09am 
Now these are some good bones
织田信长 4 Jul @ 9:59pm 
good idea!
Joskopolite 4 Jul @ 12:55pm 
Hello! I just made a French translation of your mod!

Here's the link:
https://cs2bus.com/sharedfiles/filedetails/?id=3516603080