Portal 2

Portal 2

294 ratings
aftermath
   
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File Size
Posted
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65.287 MB
25 Mar, 2015 @ 4:40pm
28 Mar, 2015 @ 5:04am
5 Change Notes ( view )

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aftermath

Description
v1.1
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2 chambers map in the overgrown style with increasing difficulty level (medium-hard).

Custom soundscapes by josepezdj (all sounds referenced in them made by VALVe)
Custom skybox from CS:GO (VALVe)

Thanks to Greykarel for beta-testing.

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Made for the monthly challenge called "Out of Sight" at the P2LC steam group

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Please report any encountered bugs and let me know your suggestions. Thanks.

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TWP's map thread[forums.thinkingwithportals.com]

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CHANGELOG
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1.1: Introduced some changes to make the solutions to both chambers a bit easier. Added some clips to certain holes, models and frames. Changed the fog's color and intensity. Improved the soundscapes. Increased optimization. Added some more details around...
77 Comments
Lasse Hölderlin 14 Nov, 2024 @ 2:55pm 
Also because execution difficulty is unacceptable.
Lasse Hölderlin 14 Nov, 2024 @ 2:54pm 
Dislike as second chamber is too time dependent.
G4lvatron 1 Mar, 2023 @ 1:57am 
Came here from Fumbly's remake. The first puzzle was very interesting but the solution to the second seemed pretty cheap. I was trying to find some logical way to solve it but in the end it was just ninja moves. Not that it is bad but its not my preferred style of puzzle at all.
Still nice, there are a lot of flashing textures in the first chamber though.
lfairban 22 Feb, 2023 @ 10:01am 
That was more fun than I expected. Good puzzle.
Joric 20 Mar, 2021 @ 6:23am 
Came here from aftermath (Fumbly Bumbly Edit) (he benned me from commenting for some reason). Didn't play this one at the time. This one is better.
ShaggieIII 14 Mar, 2021 @ 11:21pm 
Came here to play before tackling Fumbly's remake. I liked the first one very much and all of it was a visual treat. Cheers.
SteemStream 7 Mar, 2021 @ 9:05pm 
I know I'm quite late to this but with a recent remake from an author I follow I was curious to see the original map. The ideas here are good, the part I disliked the least was mixing logic with execution difficulty afaik the solution to the 2nd chamber involves air-strafing which isn't necessarily bad, but when there was that bit of non-portalable surface that you had to cross, to me it ultimately felt like that was something you were trying to prevent in the solution. So it felt unsatisfactory when 10 minutes later I had come to the conclusion that it must be intended.
hub 7 Feb, 2020 @ 3:24am 
:maglike: Cool whooopeeee! But if you bring the cube to the timer-button area (I don't know why, but let's suppose that this happened) , get out of there and lose the portal, you won't get the cube back. Maybe I'm wrong.
jandlml 24 Mar, 2018 @ 5:14pm 
looks like i played this map a long time ago and voted it down. im really sorry about that. it was probably when i first started playing the workshop maps. just finished it again. great map but definitely very tricky at those final moves. the strafing was tuff but i got it. excellent. thumbs way up!
bakamitai 11 Feb, 2018 @ 1:37pm 
OMG, both puzzles took a lot of thought and timing! Great work.