Portal 2

Portal 2

1,883 ratings
Rube Goldberg Machine
   
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Rube Goldberg Machine

Description
Relunch the machine if the ball gets stuck !
43 Comments
LittleNinja 26 Jul, 2020 @ 3:02pm 
You DEFINETLY need to make more of these levels! Very fun, and I like three things in this: Multiple small challenges, Not too easy yet not too hard, and each level adds more to a chain reaction. 10/10!
PneumaSoma 2 Aug, 2017 @ 2:39pm 
One of the best maps I've ever played :) Good job , well done! :D
diesucherin 15 Apr, 2016 @ 4:24am 
Geilomat! Very very good job! I looove ball games! Just looking at the ball flying around was amazing! And the 3 things to do are good: not too easy but not unsolvable. I like it!
TheHighCouncil  [author] 30 Mar, 2016 @ 3:54pm 
(2/2)

I get that Portal 2 is a puzzle game but for me the only difficulty in a puzzle is to understand it and that is up to the map maker, if he wants the player to be lost and frustrated, or have him think for a long time that's his design intention, mine was to keep it cool and very intuitive and so far I haven't seen a player get stuck in a room

You should give the map another go sometime it has seen major improvements since your video :)
TheHighCouncil  [author] 30 Mar, 2016 @ 3:54pm 
(1/2)

This is and will be my only map, by study I meant class project for my studies my bad, here's a little more about that:

We each had to make a level in a team of 5, my level is right at the tipping point of difficulty; the two previous levels were very friendly and instructive and the two following were very intense and hostile, mine was the icing on the cake, the easiest and most rewarding rooms out of all of them, the reward being a little show performed by the machine.

I was very pleased to see that many players found it easy and enjoyable as this was my main goal.
BlumCoLe' 30 Mar, 2016 @ 2:46pm 
It was sunday evening. ;)

I cannot understand why the bigger part of mapping newbies (no negative aspect) want to make a "game" like this and not a puzzle.
I can give you the result of your little study: Yes, about 70% of the portal players are not smart enough, to solve medium or hard puzzles and they will vote maps with a higher difficulty down. Not because the maps are bad or have bugs, no, because they don't understand it.

Really sad ...thats the big question of your study, isn't it? ;)

Portal 2 is a game, a puzzle game. ^^ ...don't get it. :D

Good night ...maybe I will check your other maps later
TheHighCouncil  [author] 30 Mar, 2016 @ 2:17pm 
Thanks BlumCole for the feedback, that was the intention of the map, to be a game rather than a puzzle.
It's for a study project my level is number 3 out of 5, it was supposed to be really easy and enjoyable because the two levels following (made by other students) were really hard and frustrating.

I don't know exactly when you recorded your playthrough but I fixed a few issues with the map just yesterday, removed that companion cube and added droppers for the third room. I had reached the prop limit on my last upload which explains the lack of droppers previously, I'm still trying to fix the middle part of the room, whenever I add a part to this map, the machine breaks somewhere totally unrelated.
Unfortunately due to the physics of this game the machine will never be 100% accurate but if I want to keep this design there's no going around it
BlumCoLe' 30 Mar, 2016 @ 1:56am 
Sorry, I had to split my comment in to parts, because it has exceed the max. allowed characters

The points:
*it was a little bit funny, but not really a puzzle ...it was ok
*the idea is cool, but the implementation isn't perfect
*which role plays the companion cube and how it came in the big room? oO
*the mechanism with the ball is very random ...on some parts it's very annoying (i had to repeat the respawn three times)
*your map is unsolvable if the playtester destroys a laser cube (you can see it in room 3) -> don't forget cube dropper for the respawn ;)
BlumCoLe' 30 Mar, 2016 @ 1:56am 
Hey there,

I played the "best 10 of the last week" at the workshop and recorded all gameplays/blindruns.

Gameplay: https://youtu.be/bH34UeUAfpI (sorry, I had to restart your map, because my pingtool was buggy and didn't close itselfs.)
Please have a look at the description, you can find a timestamp for your map.

It's not my intention to vote down or up only, it's more important to increase your understanding to make a better map.
I want to give you feedback to your map. What is good and was not?
Maybe a way to make it better, if I have an idea. :)

I hope you accept my critique and ...maybe your map will get an update or you adapt what you have learned to your next map?! ;)

Keep it up!

PS: If you searching for a beta tester ...I would be glad to help you ...and anyone else.
TheHighCouncil  [author] 29 Mar, 2016 @ 9:05pm 
Thanks everyone for the feedback, I've heard many comments about the machine not completing itself which does happen.. I tested the circuit over a few hundred times, sometimes it'll fail twice in a row, sometimes it'll run perfectly over fifty tries, mostly due to bouncing right before hitting a faith plate but there was no way around that would keep my initial project idea.
I was able to fit in 80% of what I wanted in this room, I had reached the prop limit when I started designing the third room which explains the lack of difficulty in it.
I'm glad many of you appreciated the map, it sure was fun making it ! :)