Portal 2

Portal 2

2,132 ratings
Original Portal: Test Chamber 15
   
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7.658 MB
12 May, 2012 @ 12:10pm
28 Dec, 2012 @ 8:49pm
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Original Portal: Test Chamber 15

In 1 collection by Fat Ninja Walrus
Original Portal: Still Alive
20 items
Description
This one was close. I actually had to shave a few lengths off certain rooms in order to get it to fit into the builder, but I tried to take it off of places that might not be that noticable. Once again, made a few adjustments here and there to make the lasers work.
-FNW

*revisions
Set the first lift to start in the raised position, so you can't simply portal up to the next room... not sure how it got set like that, I originally had it in the raised position lol.
Added some flip panels for targeting aid.
Since a lot of people complained, I changed the platforms. They will now activate permanently, and you can portal across instead of jumping.
Changed portalability of surfaces.
Using BEEMOD, added a much needed checkpoint right before the deadly goo. Added an escape hatch in case you trap yourself in with the laser, added warm light strips in places I overlooked the first time.
41 Comments
Rost1DaG4m0r 2 Feb, 2024 @ 11:50pm 
Not bad!
I really liked this test chamber!
danne11man 3 Dec, 2015 @ 5:02pm 
Bad ending you only need the portal gun in the room at the end, no lasers just gravity.
Fat Ninja Walrus  [author] 25 Oct, 2014 @ 6:44pm 
glad you're liking them!
Petutski 25 Oct, 2014 @ 10:59am 
Nice DejaVu. Thanks!
Poulet repas 30 Jun, 2013 @ 3:03pm 
I know, I just meant that I was in a better situation because of the update :p And could you add me please? I don't want to talk to you through a comment section..
Fat Ninja Walrus  [author] 30 Jun, 2013 @ 2:02pm 
i think the only way to do it so far is to upload it manually, not through the PETI. this means i'd have to remake the courses and reupload them. i'd lose all my count and subs and ratings. i'm a little too greedy to do that lol
Poulet repas 30 Jun, 2013 @ 10:51am 
I understand. Especially when you are supposed to put something in the middle of a 2x2 square... it's impossible in the PeTI editor! :0 And now with the BEE Mod update, I think that the people who didn't download it can play the chambers with the energy pellets but it bugs a little bit.
Fat Ninja Walrus  [author] 29 Jun, 2013 @ 10:17pm 
HAH! finally someone besides me who has done that! i had my laptop and my computer sitting rigt next to each other. i flew around using noclip and measured all the courses by block. with some of the smaller blocks, it's actually pretty hard to get close measurements sometimes, isn't it? as for the lasers, i used them because the only way that people could use the energy pellets is if they download beemod, and i understand that not everyone wants to do that. you lose a lot of audience as soon as you say "download this first," because no one ever wants to bother. but since the lasers replaced pellets in this game anyway, it felt fitting (and not that much different when you play it). as for test chamber 01, there really is no good way to do that geometry. i tried so much on that one to get it right. but the toughest one by far to get was 12
Poulet repas 29 Jun, 2013 @ 5:37pm 
I won't say that yours is more accurate because you used lasers instead of energy pellets... That doesn't make it exact to Portal 1... And I played Portal 1 on one screen and PeTI editor was on the other screen so I think that I made them pretty accurate... I counted every square and looked for every details! But I don't say that your recreations are bad! No it really felt like Portal 1 :) (The only one that was not as good as the other ones is "Original Portal: Test Chamber 01", because of the geometry). Btw I just created new chambers that are even more accurate that the ones that I did in the past (like I added angled walls). You made a good job.
Fat Ninja Walrus  [author] 29 Jun, 2013 @ 4:44pm 
well it depends on what you want to do when making them. if you're trying to make them exact, like i did, well, i don't know what to say. because of course i feel like mine would be the most accurate ;)
but if you're making them with a new twist, that 's the really fun part. you get to take the old chambers and reimagine the puzzles with all the new stuff available in P2. to that, there's really no end of possibilities.