Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

64 ratings
Battleship
   
Award
Favorite
Favorited
Unfavorite
Modules: Regular Module
File Size
Posted
Updated
7.098 MB
3 Jan, 2017 @ 9:22am
15 Feb, 2023 @ 3:22am
35 Change Notes ( view )

Subscribe to download
Battleship

Description
“Captain! Captain!” exclaimed an exhausted voice, as a uniformed man hurriedly entered the bridge.

“At ease, Commander”, the captain said as he turned to face him. He had always felt that, while admirable, the first officer seemed to take his responsibilities just a tad too seriously. “What’s the matter?”

“The enemy hh—” The officer took a deeper breath. “The enemy has organized a new attack fleet. Here’s our new orders we just received.” He handed the captain a sheet of paper. “We are instructed to strike as soon as we can infer the enemy’s positions.”

The captain took the paper and scanned it intently. After a while, he commented on it. “This is... our intelligence?”

“I know, right?”

“Five by five grid... Horizontal or vertical...” He looked pensive. “We need to get a cadet to work out the logic of this. And then we gotta find a suitable ensign to operate the torpedo.” He handed the paper back to the officer. “Find the right hands for the job and begin training immediately.”

“Aye, sir”, the first officer responded with determination. His extended index finger swaying side to side, he mumbled, “I think I know just the right ones.”


Module created by Timwi.

Manual PDF[ktane.timwi.de]
Manual HTML[ktane.timwi.de]
18 Comments
feehxborges 11 Nov, 2024 @ 8:00am 
top
Eliwynn 12 Jul, 2020 @ 10:54pm 
@Timwi I don't know what it is sadly. Knowing VR works with left and right eye at the same time to fell the 3D world. If we simulate the eye with Camera left eye and Camera Right eye, the number in battle seem to be at the same X,Y for both eye. The left one if i'm right. So the X,Y of the right eye should be rearrange, to appear more at the left. My eye separation is 62 mm. I hope it give you some tips
Timwi  [author] 5 Jul, 2020 @ 6:08pm 
@Etikx If you know what causes the issue and can fix it, I’d be happy to take a pull request.
Eliwynn 3 Jul, 2020 @ 10:07am 
This Mod is broken in VR mode :pepehands:
Can you fix it ?
Left eye don't follow right eye
So I'm seeing numbers in double
Redowloading just in case
Dj_Faun 9 Jan, 2020 @ 10:09am 
@elias5891 Thank you for the explanation. Hopefully I'll do better with your guidance. ^_^
Timwi  [author] 5 Jan, 2020 @ 4:35am 
@supercat Thank you for the heads-up. I’ve seen that bug before but I don’t know what causes that. I just recompiled and reuploaded this module with the newest modkit. Please test and let me know.
supercat765 27 Dec, 2019 @ 9:02pm 
the text appears off the modual in the right eye in vr. thought you should know
elias5891 25 Oct, 2019 @ 1:46am 
@Dj_FaUn, it does, though you have to think a bit harder about things. Bullet one includes "...Add or subtract 5 to the letter or digit until it is in the range A-E..." and bullet 3 "...convert the number of ports into a letter A-E...-in the same manner-" 0 isn't a letter, so you add 5 to get 5, which would be E. (same applies to indicators)
Dj_Faun 24 Oct, 2019 @ 9:59pm 
I have a few questions regarding this module, but I'll start with just one.

What do you do when you have no ports? There is nothing on the manual regarding 0s.
TheJWays 30 Aug, 2017 @ 11:09am 
@elias5891 I made a mistake. My brother (who is really good at Battleship) just told me, that its not allowed for two ships to touch diagonally... So the module did do the right thing after all. I just did not know all the rules that apply to this puzzle :)
In the configuration in the picture, it is not possible for a two point ship to be in the top right location because it would diagonally touch the one point ship at the top right corner.
The more you know....
I did radar the spots though :)