Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Battleship
18 Comments
feehxborges 11 Nov, 2024 @ 8:00am 
top
Eliwynn 12 Jul, 2020 @ 10:54pm 
@Timwi I don't know what it is sadly. Knowing VR works with left and right eye at the same time to fell the 3D world. If we simulate the eye with Camera left eye and Camera Right eye, the number in battle seem to be at the same X,Y for both eye. The left one if i'm right. So the X,Y of the right eye should be rearrange, to appear more at the left. My eye separation is 62 mm. I hope it give you some tips
Timwi  [author] 5 Jul, 2020 @ 6:08pm 
@Etikx If you know what causes the issue and can fix it, I’d be happy to take a pull request.
Eliwynn 3 Jul, 2020 @ 10:07am 
This Mod is broken in VR mode :pepehands:
Can you fix it ?
Left eye don't follow right eye
So I'm seeing numbers in double
Redowloading just in case
Dj_Faun 9 Jan, 2020 @ 10:09am 
@elias5891 Thank you for the explanation. Hopefully I'll do better with your guidance. ^_^
Timwi  [author] 5 Jan, 2020 @ 4:35am 
@supercat Thank you for the heads-up. I’ve seen that bug before but I don’t know what causes that. I just recompiled and reuploaded this module with the newest modkit. Please test and let me know.
supercat765 27 Dec, 2019 @ 9:02pm 
the text appears off the modual in the right eye in vr. thought you should know
elias5891 25 Oct, 2019 @ 1:46am 
@Dj_FaUn, it does, though you have to think a bit harder about things. Bullet one includes "...Add or subtract 5 to the letter or digit until it is in the range A-E..." and bullet 3 "...convert the number of ports into a letter A-E...-in the same manner-" 0 isn't a letter, so you add 5 to get 5, which would be E. (same applies to indicators)
Dj_Faun 24 Oct, 2019 @ 9:59pm 
I have a few questions regarding this module, but I'll start with just one.

What do you do when you have no ports? There is nothing on the manual regarding 0s.
TheJWays 30 Aug, 2017 @ 11:09am 
@elias5891 I made a mistake. My brother (who is really good at Battleship) just told me, that its not allowed for two ships to touch diagonally... So the module did do the right thing after all. I just did not know all the rules that apply to this puzzle :)
In the configuration in the picture, it is not possible for a two point ship to be in the top right location because it would diagonally touch the one point ship at the top right corner.
The more you know....
I did radar the spots though :)
elias5891 29 Aug, 2017 @ 5:59pm 
@Nitori I would be curious to know the edgework from this bomb. By itself it is ambiguous, but the code should prevent this from happening without making one of those four spots a radar point.
I almost would guess the port based radar spot was missed...4 ports and 5 other things sounds average on edgework. If you see such a thing again, and can grab the logfile, that would be really useful in determining exactly what happened.
TheJWays 29 Aug, 2017 @ 2:22pm 
Great module. There is a slight problem with it though. I had a case where it generated a puzzle that had 2 possible solutions. I did mark all radar points. Link to image of Puzzle:
https://ibb.co/iE73bk
I of course got the wrong possible solution an blew up my bomb :)
StarsDown64 29 Jan, 2017 @ 8:48am 
@xd00miex.tv You can join our discord server and talk there. There are multiple mod experts on the server that you can talk to. https://discord.gg/CUq7bHk
Noir Ludere 28 Jan, 2017 @ 9:02pm 
would be helpful to talk to you personally with this on stream, would make this explanation much easier
Noir Ludere 28 Jan, 2017 @ 8:53pm 
Then I need help with this module. Ive tested it multiple times, but every safe spot (and believe me, ive been grinding to test this for at least 2-3 hours, its always having an enemy in the safe spot. Granted A-E is columns, 1-5 as rows, im doing everything as needed... what could i possibly be doing wrong
Timwi  [author] 28 Jan, 2017 @ 8:22pm 
@xd00miex.tv We’ve played this module plenty of times and we got it right, so it’s unlikely this is a problem with the module. You probably deduced the safe locations wrongly.
Noir Ludere 28 Jan, 2017 @ 7:28pm 
first or second safe locations are coming up as an enemy, so somethings wrong
McDude73 18 Jan, 2017 @ 8:06pm 
Sounds about right to me!