RimWorld

RimWorld

4,099 ratings
Better Workbench Management
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
547.319 KB
30 May, 2017 @ 2:45am
12 Jul @ 3:02pm
58 Change Notes ( view )

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Better Workbench Management

Description
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod.

This mod adds some some QoL features to the workbench and bills overview screens:

* When the "Count Equipped" option is selected in bill details, adds an option to also count equipped items even when colonists are away from their home map (e.g. caravaning or raiding).

* A "Copy All" button has been added to the bills overview to copy all the bills in a workbench. The paste button will then paste all copied bills.

* When pasting bills you can "Paste Link", which links the bills back to their originals. Any changes made to a linked bill will be mirrored to all bills in the chain. Links can be made across workbenches and can be broken manually later.

* When a workbench is selected, its Bills tab will automatically open. This can be disabled in the Mod Settings menu.

* Bills using "Do until X" now have a button to add arbitrary extra products to be counted. For example, you can create a bill to produce X Simple Meals and set that bill to also count Fine and Lavish Meals in the final count.

* Bills set to resume production when stock falls to a certain level now show that level in brackets on the workbench overview.

* Button added next to each bill allowing the toggling of bill store mode between "Drop on Floor" and "Take to Best Stockpile" from the bills overview page.

* You can drag to reorder bills in a workbench's overview instead of having to use the up/down buttons. Dragging works from anywhere in a bill's background or use the drag box that has replaced the buttons.

* Navigation arrows added to bill details window to navigate between bills in that workbench.

* Ability to rename bills. (From RimWorld version 1.6, rename button is native feature in RimWorld)

* When a single bill is copied, a "Paste Into" button appears on every other bill, in the bill details and workbench overview screen. This button will paste all compatible settings from the source bill into the target bill, except for the output product itself. For e.g., you can create a number of tailoring jobs for different items of clothing, adjust the production counts and material filters for one and paste these into all the others. Any job's settings can be pasted into another, but not all settings are compatible between all recipes; incompatible settings will not be copied.

* The Mod Options section for this mod lets you change the default store mode of new bill's to "Drop on floor" instead of "Take to best stockpile".

* Fixes inconsistency in vanilla where items without quality or hitpoints, like meals and medicine, are not counted if they are not in a stockpile.

* You can set a bill restriction that applies to the entire workbench, so all bills on that workbench share the same restriction. New bills and copied bills will automatically inherit this restriction.

-- Notes:
* When a bill is copied only a reference to the copied bill is made at the time. No data copy is done until you paste, so if you change the original bill before pasting, the pasted bill will have the modified data. If you delete a copied bill, it will be removed from the "clipboard" too.

* Can be added to existing save.

* You can use the mod "Everybody Gets One" if you want to set target counts based on colonist counts, or set minimum stockpile counts for ingredients: https://cs2bus.com/sharedfiles/filedetails/?id=1687566130

* Use this mod if you want the butchers table to count different meat types: https://cs2bus.com/sharedfiles/filedetails/?id=2178417679

* Workbench bill limits can be removed with this mod: https://cs2bus.com/sharedfiles/filedetails/?id=1588831229

Translation credits (GitHub usernames):
Russian by @skyarkhangel
Simplified Chinese by @mm615657
Japanese by @Proxyer
Spanish by @53N4
Korean by @LazyRichard

Source: https://github.com/Falconne/ImprovedWorkbenches/

Standalone download: https://github.com/Falconne/ImprovedWorkbenches/releases

Ludeon: https://ludeon.com/forums/index.php?topic=33083.0

You can view planned features / roadmap and known bugs here: https://github.com/Falconne/ImprovedWorkbenches/issues
Popular Discussions View All (9)
129
22 Jul @ 2:13am
Bug Reports
falconne
6
18 Mar, 2023 @ 4:42am
Suggestion: Default ingredient radius.
Draconicrose
1
7 Aug, 2024 @ 1:13pm
something broke this mod
Fralee
1,107 Comments
Buru 23 Jul @ 12:07pm 
dropping a comment to thank you for the update. this mod is one of the best utility out there, im sure it'll be base game eventually like so many other qol mods, but in the meantime, thanks for the update!
Crimson G 22 Jul @ 2:05am 
+1 to the select worker issue when you change the bill to “do until X.” And other bills in that workbench will also be changed to the selected worker. I hope this gets fixed. Thanks for the great work.
Sp00py_P0tat0_666 20 Jul @ 2:58am 
+1 to the select worker issue when you change the bill to “do until X.” Can you please fox when you find the time? Thanks for all the hard work!
dawud.weaver 18 Jul @ 10:15pm 
@*^Wadd^* I've been using both and haven't noticed any conflicts
*^Wadd^* 18 Jul @ 2:33pm 
is this compatible with "nice bill tab"?
tbr0 18 Jul @ 7:23am 
Great mod, disabling it for now though. The problem is you can't "Select Worker" if you change the bill to "Do Until X". To recreate the problem, go to any workbench, change the production method to "Do Until X", now try to specify a worker in "Details". The button for Select Worker is activating some other function. Hope it's addressed soon, thanks for your hard work.
Malgin 16 Jul @ 6:25pm 
Hi ArcticHeresy, I've noticed that in my multi-bill setup for electric stove, for some bills which were not connected in any way (except maybe they were copied, but not linked), if I select "do Until", when I change values in one of them, it changes them in others.

In addition to that, for some reason some of the food bills counted meals which were on pawns (on the same map, not caravaning), while others did not. And sometimes they switched without apparent reason!

Worth noting that both bills used "Count additional items" feature. E.g. my fine meals bill counted for total fine + simple meals, and simple meals bill counted that as well. But they showed different number of 'done' items. I've counted manually and it turned out that one of the bills was always accounting for meals on pawns.

Also worth noting that I'm using Harmony for Apple SIlicon + 1.6 RW + all DLC. I suspect it could be Harmony for Apple Silicon messing things up.
RhinoSoFast 15 Jul @ 7:36pm 
Same issue as @Planeswalker
posted comments to GitHub > Issues
BeeBro 15 Jul @ 12:45pm 
One question: Could you add the feature to recognize different meat types in the butcher table? The "do untill" function only counts "normal" meat.
NuanKi 14 Jul @ 10:30pm 
thanks, i just came here to ask bout that haha