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Why the features and functionality of this mod haven't been fully integrated into the base game shall forever baffle me. These aren't workbench mods; they're fixes! Good job, everyone.
The fix for all of these bugs is already available on GitHub:
Version 1.6.1.2 GitHub Release [github.com]
Steam update:
I’ve messaged Falconne to update the Steam version, but he’s currently away from his PC.
Please be patient — we’re doing this in our free time, so no pressure on anyone!
Unfortunately, co-authors can’t update Workshop items:
Steam Workshop Co-Author Limitation
(Every upvote helps encourage Valve to fix this!)
---
If you want a quick fix, grab the GitHub version.
If you prefer Steam, the update should go live in a few days.
Thanks for the feedback — hopefully your issues are fixed!
I know how frustrating it is when things that used to work suddenly break.
Current bugs mentioned in the comments:
- Counting issue:
I rewrote the "count" function. Previously, there were separate functions for default and additional items. I tested the cases from the comments and found no errors — but some edge cases may still exist.
Let me know if you find any!
- UI Bug:
"Restrict Workbench" button missing or overlapping with "Selected Worker" UI is now fixed .
- Auto-switching selected worker:
Caused by the UI bug. The default for "Restrict Workbench" is "false", but when the button was hidden, it could be set to "true" without you seeing it.
This made it seem like a bug, but it was unintended behavior.
(Can’t reproduce in 1.6.1.2.)
In addition to that, for some reason some of the food bills counted meals which were on pawns (on the same map, not caravaning), while others did not. And sometimes they switched without apparent reason!
Worth noting that both bills used "Count additional items" feature. E.g. my fine meals bill counted for total fine + simple meals, and simple meals bill counted that as well. But they showed different number of 'done' items. I've counted manually and it turned out that one of the bills was always accounting for meals on pawns.
Also worth noting that I'm using Harmony for Apple SIlicon + 1.6 RW + all DLC. I suspect it could be Harmony for Apple Silicon messing things up.
posted comments to GitHub > Issues
Its now a native feature in RimWorld.
The new button is placed on the top left, next to the info button.
Still can't understand or reproduce the problem. If possible, the best thing to do is create an issue on GitHub with pictures and possibly a save file. Then I can help you better.
https://github.com/Falconne/ImprovedWorkbenches/issues
Normally it is unselected and every bill in the workbench has unique restrictions.
yeah i can reproduce your problem, inventory of a pawn is only checked for additional items.
The original products are not counted the same way. I look into it.
With "Count when away" is the same problem, for additional items counting items away works on my testing.
yeah you are right. There was an wrong merge with the 1.5 assembly.
GitHub is updated, Steam Workshop is getting it soon.
Sorry for the inconvenience.
@R4nD0mI3z switch to RimSort. I wasn't so sure about changing, but once I tried, I won't go back to RimPy. The only thing I'm missing is to be able to colour a mod, but it's still worth to change.
Thanks for info, I have checked and in Rimpy Database json there is a requirement, not sure if you can update this in any way, I do not see github or anything similar for database mod:
"935982361": {
"url": "https://cs2bus.com/sharedfiles/filedetails/?id=935982361" ,
"packageId": "falconne.bwm",
"gameVersions": [
"1.0",
"1.1",
"1.2",
"1.3",
"1.4"
],
"steamName": "Better Workbench Management",
"name": "Better Workbench Management",
"authors": "Falconne",
"dependencies": {
"818773962": [
"HugsLib",
"https://cs2bus.com/workshop/filedetails/?id=818773962"
]
}
},
On a good note - if Hugslib gets updated to 1.6 and people will have it in load order, the issue will no longer be visible. I guess you could update description of your mod if you want, so that people using RimPy will see the info.
Version 1.5 and Version 1.6 of the mod don't need HugsLib anymore.
Steam Workshop and About.xml only refer to require Harmony.
I don't know where Rimpy gets his information for the dependencies.
When you have any suggestion, what i have to change, let me know
Thank you for updating this!
thanks for the bug report, i updated the code.
updated Steam should be released on the weekend
any other bugs please report here or on github
Thanks for the update.this mod is one of my all-time favorites.
I noticed bugs after the recent update, so I wanted to report them.
In the screenshot, you'll see that the new rename button(screenshot 1) from vanilla RimWorld (added in version 1.6) is overlapping with one of the mod's existing buttons. It looks like the position needs to be adjusted to avoid this overlap.
Also, the custom rename button(screenshot 2) from the mod no longer works. Even if I change the name, it doesn't update on the bill. I think this might be due to changes in how renaming works in 1.6.