Garry's Mod
Touhou - Reimu Hakurei (Bikini) Playermodel & NPC
กำลังแสดง 11-20 จาก 26 รายการ
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อัปเดต: 4 ต.ค. 2018 @ 4: 31am

- Major weightpaint adjustment for the spine to fix "snapping" issues.

อัปเดต: 11 ส.ค. 2018 @ 5: 25pm

- Hotfix a bug from last update.

อัปเดต: 11 ส.ค. 2018 @ 4: 21pm

- Removed $jointmassbias code from the ragdoll version's physics QC code in an attempt to "lighten" ragdoll.

อัปเดต: 11 ส.ค. 2018 @ 7: 18am

- Added ragdoll model option, with loosen physics constraints
- Added extra sandals model for bodygroups
- Added props: sandals, sandals_v2, hair_ribbon
- Minor adjust physics mesh
- Removed hair physics mesh for PM and NPC models. Kept hair physics for ragdoll model.
- Minor adjust weightpaint

อัปเดต: 28 พ.ค. 2018 @ 10: 51pm

- Added nose_outline bodygroup for NPCs.

อัปเดต: 28 พ.ค. 2018 @ 10: 20pm

- Added blinking animations
- Improved c_arms
- Added "nose_outline" as an optional bodygroup, off by default
- Removed 1 npc ragdoll due to merging of npc models
- Slightly edit collar to prevent neck clipping

อัปเดต: 7 ก.พ. 2018 @ 6: 29pm

- Changed lua name of the model to include Touhou. It is now Touhou Reimu Hakurei Bikini.

อัปเดต: 23 ม.ค. 2018 @ 6: 33pm

- Added thigh highs bodygroup
- Made sandals a removable bodygroup for all you foot fetishes
- Minor re-rig legs
- Minor adjust physics mesh
- Minor change physics constraint values
- Changed jigglebones coding for breasts
- Reallocated ragdoll folder location -> Touhou Reimu Hakurei Bikini Playermodel & NPC
- Renamed workshop addon, now including Touhou in the title

อัปเดต: 15 ก.ย. 2017 @ 12: 14am

- Decreased back_hair physic restrictions.

อัปเดต: 14 ก.ย. 2017 @ 11: 48pm

- Readjusted weightpaint for c_arms