Call of Duty: Black Ops III

Call of Duty: Black Ops III

Return to Das Herrenhaus [v1.05]
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Update: 26 Aug, 2019 @ 6:02am

PATCH NOTES [v 1.05]
- Fixed some Lods having missing Geo
- Fixed Lowest Lod version for EE related models that could not be displayed properly.
- Minor bug and collision fixes
- Changed Broken Model of door that was glitching out.
- Minor Performance and Lighting Improvements.

Update: 7 Feb, 2019 @ 10:01am

PATCH NOTES [v 1.04]
- Fixed some materials not loading properly in german versions of the game.
- Fixed some zombie models not being included in japanese versions of the game.
- Fixed Pap Sounds for WW2 weapons.
- Fixed some WW2 Weapons being static in prone.
- Fixed connection interrupted on some doors.
- Fixed a couple more clips.
- Fixed some lights ignoring walls.
- Added two new guns to the box.
- Increased some doors' cost.

Update: 10 Jan, 2019 @ 5:26pm

PATCH NOTES [v 1.03]
- Fixed a bug that prevented Snow Fall in outside areas
- Fixed bug causing FX to stop playing or spawning after certain game time.
- Fixed Mg08 animation bug.
- Fixed Clip that allowed players to stand on library pillars.
- Fixed Power Switch Lag.
- Improved teleportation code for time/space cracks.
- Improved performance loss related to zombies buffed by Adolf.
- Added new gun to the box.

Update: 9 Jan, 2019 @ 4:44pm

PATCH NOTES [v 1.02]:

- Fixed a possibility that sammy wouldnt spawn if the appropriate door wasn't open.
- Fixed infinite score exploit.
- Fixed Ppsh41 not having pap camo.
- Fixed Star Powerup Loop playing in 2d.
- Fixed Players being invisible when hit by the deathray.
- Fixed some windows having no clip.
- Fixed some models and textures being marked as "German Unsafe" and not being displayed in german versions of the game.
- Fixed script bug creating way too many entities and causing g_spawn.
- Fixed bgb always spawning in same place.
- Some minor balance changes.
- Lowered max Powerups per round.

Update: 8 Jan, 2019 @ 6:58am

PATCH NOTES v1.01 - DAY ONE PATCH

- Fixed issue where the hallway of the Boiler Room would display as "Uknown Location".
- Fixed Shield UI.
- Fixed old sounds playing on PPsh41.
- Fixed Issue where Ending EE music would not play.
- Fixed Hammer Trigger displaying pickup line even when already picked.
- Fixed Mg15 making players too slow.
- Fixed Lil Arnies taking your gun.
- Fixed required event not playing before starting morse quest.
- Fixed lil sammy getting stuck.
- Added a check to allow players to see "cutscenes" without being teleported midway.
- Added a few missing clips.
- Added some minor efficiency tweaks.
- Removed Free Shotgun Pickup left from beta version.
- Redid some window clips that allowed players to get out of the play zone.
- Redid Zombie spawner that was getting zombies stuck.
- Changed location of Shield Piece so it doesnt interfere with hammer.
- Balanced Suicide Bomber zombies damage when not hit directly.
- Implemented cleanup scripts to prevent G_Spawn error on high rounds.

Update: 6 Jan, 2019 @ 10:01pm

First Version - Stable Release

- All aboard and accounted for.