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Sorry for the 2-part comment. Ran out of characters lol.
The idea of the bonus round is amazing. When the effects start to take place, you just know that something bad is coming. But it doesn't really serve the purpose of a bonus round in it's current state, which is mainly to get a max ammo. Just decreasing the visual disruption the zombies make on contact would make it a lot more bearable.
My gameplay https://youtu.be/PU8btqNf7aw
-too many doors
-'dogs' are toguher than necessary
-steps are stupidly challenging, can't do it without guide
-fps drops
what a waste
The exploder round zombies. They blind you and shake your screen a ridiculous amount, which causes one blowing up even remotely near you meaning you are basically dead especially if playing solo.
Ayant une taille monstrueuse et une histoire rentrant dans celle du Call of Zombie Originel !
Je met un 10/10 dommage que je suis mort en manche 10 en me faisant coincé par des zombies :)
Only REAL critique we had was the final sequence. Maybe it was our fault for thinking it.. We just expected a final shootout with a final boss or something.
(SPOILERS)
Samantha walking up the stairs while shooting the Exploding Zombies (forgot name) was exciting however just not very challenging. Was more so hoping for that to lead to another fight after taking her to the teleporter.
Overall 9/10 map. Would highly recommend to others.
please fix the layout its horrible AND the map is massive
literally spent 1-2 hours trying to figure out where the hell is pack
AND STILL EVEN WITH HELP IT TOOK ME FOREVER TO FIGURE OUT HOW TF TO GET IT WORKING ITS THE WORST I HOPE NO ONE COPIES THIER WAY OF GETTING TO PACK
what a shame, so much effort went through the map BUT ITS HORRIBLE dont play it