Garry's Mod

Garry's Mod

gm_haus
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Mis à jour le : 30 aout 2021 à 17h44

Fixed train glitching out and drifting. Redid the cubemaps and navmesh. Optimized some entities.

Mis à jour le : 23 aout 2021 à 18h15

Removed all info_hints. Added a func_tracktrain that goes around the middle of the map.

Mis à jour le : 14 mai 2021 à 19h32

Removed SeasonCore since it was useless and only used for two entities. Moved the original two entities to the world. Completely overhauled the nodegraph. Updated cubemaps.

Mis à jour le : 11 mai 2021 à 16h49

Updated and moved the combine spawner to the back, and added props to the second floor. Overhauled the navmesh and updated cubemaps.

Mis à jour le : 5 mai 2021 à 19h22

Updated cubemaps.

Mis à jour le : 5 mai 2021 à 19h21

Greatly optimized the map by moving the most parts of the buildings to world. Fixed the wall eating part of the glass on one side of the house. Lined up some parts of the house with the grid, and made the brushes no longer intersect with one another.

Mis à jour le : 1 janv. 2021 à 17h34

Fixed the back of the house having incorrectly sized brushes and fixed the button in the attic being stuck inside the wall. Added clouds to skypaint and updated skybox completely. Basement elevator now damages those who get stuck in it.

Mis à jour le : 31 déc. 2020 à 18h17

Added button to leave dark room. Thickened the walls inside the house. Updated cubemaps and navmesh. Attic light switch is currently inside the wall due to the wall thickening.

Mis à jour le : 28 déc. 2020 à 16h59

Added two new rooms, both dark and one deadly. Added nodegraph and updated Lua code. Missing textures will be fixed in a future update.

Mis à jour le : 22 oct. 2020 à 12h07

Updated and compressed lua code for easier storage. SeasonCore now supports southern hemisphere with ConVar sv_seasoncore_southhemi 1. Lua code will now refresh after map clean, instead of after game reload for the new ConVar. Added 4 new decals to the paint tool.