Garry's Mod

Garry's Mod

gm_haus
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Update: 30 Aug, 2021 @ 5:44pm

Fixed train glitching out and drifting. Redid the cubemaps and navmesh. Optimized some entities.

Update: 23 Aug, 2021 @ 6:15pm

Removed all info_hints. Added a func_tracktrain that goes around the middle of the map.

Update: 14 May, 2021 @ 7:32pm

Removed SeasonCore since it was useless and only used for two entities. Moved the original two entities to the world. Completely overhauled the nodegraph. Updated cubemaps.

Update: 11 May, 2021 @ 4:49pm

Updated and moved the combine spawner to the back, and added props to the second floor. Overhauled the navmesh and updated cubemaps.

Update: 5 May, 2021 @ 7:22pm

Updated cubemaps.

Update: 5 May, 2021 @ 7:21pm

Greatly optimized the map by moving the most parts of the buildings to world. Fixed the wall eating part of the glass on one side of the house. Lined up some parts of the house with the grid, and made the brushes no longer intersect with one another.

Update: 1 Jan, 2021 @ 5:34pm

Fixed the back of the house having incorrectly sized brushes and fixed the button in the attic being stuck inside the wall. Added clouds to skypaint and updated skybox completely. Basement elevator now damages those who get stuck in it.

Update: 31 Dec, 2020 @ 6:17pm

Added button to leave dark room. Thickened the walls inside the house. Updated cubemaps and navmesh. Attic light switch is currently inside the wall due to the wall thickening.

Update: 28 Dec, 2020 @ 4:59pm

Added two new rooms, both dark and one deadly. Added nodegraph and updated Lua code. Missing textures will be fixed in a future update.

Update: 22 Oct, 2020 @ 12:07pm

Updated and compressed lua code for easier storage. SeasonCore now supports southern hemisphere with ConVar sv_seasoncore_southhemi 1. Lua code will now refresh after map clean, instead of after game reload for the new ConVar. Added 4 new decals to the paint tool.