Garry's Mod

Garry's Mod

gm_haus
Ergebnisse 1–10 von 27
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Update: 30. Aug. 2021 um 17:44

Fixed train glitching out and drifting. Redid the cubemaps and navmesh. Optimized some entities.

Update: 23. Aug. 2021 um 18:15

Removed all info_hints. Added a func_tracktrain that goes around the middle of the map.

Update: 14. Mai 2021 um 19:32

Removed SeasonCore since it was useless and only used for two entities. Moved the original two entities to the world. Completely overhauled the nodegraph. Updated cubemaps.

Update: 11. Mai 2021 um 16:49

Updated and moved the combine spawner to the back, and added props to the second floor. Overhauled the navmesh and updated cubemaps.

Update: 5. Mai 2021 um 19:22

Updated cubemaps.

Update: 5. Mai 2021 um 19:21

Greatly optimized the map by moving the most parts of the buildings to world. Fixed the wall eating part of the glass on one side of the house. Lined up some parts of the house with the grid, and made the brushes no longer intersect with one another.

Update: 1. Jan. 2021 um 17:34

Fixed the back of the house having incorrectly sized brushes and fixed the button in the attic being stuck inside the wall. Added clouds to skypaint and updated skybox completely. Basement elevator now damages those who get stuck in it.

Update: 31. Dez. 2020 um 18:17

Added button to leave dark room. Thickened the walls inside the house. Updated cubemaps and navmesh. Attic light switch is currently inside the wall due to the wall thickening.

Update: 28. Dez. 2020 um 16:59

Added two new rooms, both dark and one deadly. Added nodegraph and updated Lua code. Missing textures will be fixed in a future update.

Update: 22. Okt. 2020 um 12:07

Updated and compressed lua code for easier storage. SeasonCore now supports southern hemisphere with ConVar sv_seasoncore_southhemi 1. Lua code will now refresh after map clean, instead of after game reload for the new ConVar. Added 4 new decals to the paint tool.