Portal 2

Portal 2

Unobtrusive Mayhem
Showing 1-6 of 6 entries
Update: 17 Feb, 2014 @ 8:22pm

Added grating to prevent Geneosis's jump that prevents funnel use.

Update: 17 Feb, 2014 @ 8:00pm

meh, just made some inconsequential design modifications in the companion cube chamber and near the laser source.

Update: 17 Feb, 2014 @ 2:38pm

Okay, I think I've eliminated the solutions that mechtakendall and Geneosis discovered (you creative dudes, you), further forcing the intended solution. Let me know how that goes. Thanks!

Update: 6 Feb, 2014 @ 7:56pm

meh, right after publishing v1.1 I noticed a couple of inconsequential design things I wanted to fix. That's it from me for tonight, I gotta do some laundry.

And BTW, I couldn't think of a way to prevent one from getting stuck (if using the funnel to get to the laser cube dropping area) that I would be satisfied with design-wise, sorry, Zoraya! But thanks for pointing that out. If anyone else gets stuck like that I'll reconsider for sure.

Update: 6 Feb, 2014 @ 7:34pm

- I elminiated an unintended solution: standing on a pedestal button to get to a way to the exit. I moved the pedestal button to the beginning of the map, where you get the same effect: watching a turret get a-sploded by a fricken laser. Now I think there's only one solution. Feel free to prove me wrong!

- Some design modifications: the inaccessible companion cube room is smaller now, hopefully making it more obvious that it's intentionally inaccessible. A buddy of mine spent over 20 minutes trying to get the cube. Spoiler alert: he never got it. Sorry, man! Anyway, also added a few lights.

Update: 2 Feb, 2014 @ 1:07pm