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"what you see is what you get" might only be half the story, I found the upper level after some time, more or less accidentally ^^ From then on, I needed another 10mins or so to finally make it :D
Also, the grated-off area is just there as part of the decor, but maybe I should remove it because that could be misleading, hmm...
Would you play my chamber, even though it is the intro to a series? http://cs2bus.com/sharedfiles/filedetails/?id=327607773
I haven't logged on in awhile.
Could u test and rate mine?
http://cs2bus.com/sharedfiles/filedetails/?id=283109966
http://cs2bus.com/sharedfiles/filedetails/?id=284771137
Please try, rate & comment on at least one of my tests; reciprocation is appreciation:
My Collection: http://cs2bus.com/id/psn_markm1978/myworkshopfiles/
your welcome
And to anyone who has ever gotten stuck with the funnel on this map: you're right, it's a main course of bad design, with a side of too lazy to fix it yet. I'll fix it eventually. Thanks for playing!
to stop players using the funel & getting trapped-like me :)
one solution, is the following:
you could make this area non-portable.
http://cs2bus.com/sharedfiles/filedetails/?id=236258182
I would probably just leave the area the light bridge goes into portable.
then make this area portable.
http://cs2bus.com/sharedfiles/filedetails/?id=236258086
I would also make the drop to the splat, a lot deeper.
for a bit of adrenalin, for the player.
I kept this comment seperate, so you could delete it if you like.
but keep the well deserved praise, in the 1st comment.
very good map.
very good puzzle / solution :)
implimentation requires no ninja :)
very satisfying to solve.
I don't know why grating showing areas that are not part of the puzzle.
& nothing inside ? but not a problem.
the following are a few good memories of my journey :)
http://cs2bus.com/sharedfiles/filedetails/?id=236258287
http://cs2bus.com/sharedfiles/filedetails/?id=236258377
http://cs2bus.com/sharedfiles/filedetails/?id=236258464
maps, congratulation and thank you for this Awsome map, hope to see more of yours
here is my playthrough : https://www.youtube.com/watch?v=6Yn5n3wFcsE
And I just made an update thanks to Geneosis's & mechtakendall's feedback. ...well, I still don't know how mechtakendall solved it, but maybe this makes whatever that was impossible! Anyway, no more portalable surfaces on the floor in the middle of the room. Thanks again for subscribing/playing everyone, you're simply the best.
And mechtakendall, thanks for your review. I tried to solve it without using the white paint up top, haven't been able to do it yet, I'll try some more...
Thanks a ton for playing and for the comments!
Andi, thanks for playing! Yours is in my queue.
Would you mind trying mine?
http://cs2bus.com/sharedfiles/filedetails/?id=224108425
Brave, you're right about moving the pedestal button, I hadn't noticed that! Watching a turret get fried while rising up in a blue funnel is always fun, but that's not worth having an unintended solution, of course. I'll try something else.
And I've been debating whether or not to have that companion cube there at all, because I'm not sure how obvious it is that it's intentionally inaccessable. Anyway, it sounds like your 2nd time through was the intended.
Picton, yes, that was the intended, and thanks for the feedback as well!
Thanks for playing everyone! I'm putting more of yours in my queue.
Thanks for playing!
2nd time I played I figured out the upper area where the converion splat and 1 turret is follow by a glass in companion cube, which that cube is just for looks! But for me to solved going from 1 side to the other was essential to deactivating the fizzler, shot a portal on the wall, then picking up the tractor beam, jumping into the funnel then picking up the light bridge!{/spoiler]
Anyway, it was very enjoyable and I hope to see more from you, thanks!