Crusader Kings III

Crusader Kings III

Travel the Distance
Viser 41–50 av 51 bidrag
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Oppdatering: 21. juni 2022 @ 13.35

-Updated for 1.6.1

Oppdatering: 5. juni 2022 @ 20.39

-Tweak play date travel time
-Adjusted AI distance modifiers
-Invite to Feast Interaction now uses distance modifiers
-Fixed Missing Marriage Distance Acceptance Modifiers

Oppdatering: 4. juni 2022 @ 1.19

-updated for 1.6
-updated to stay compatible with the Celebrate Crimes Mod and my new Adoption Options Mod

Oppdatering: 8. apr. 2022 @ 11.00

-fixed travel events not firing for feast and playdates
-made shorter distances have a chance of firing a travel event (and very long distances have a chance of firing up to 3 travel events)

Oppdatering: 1. apr. 2022 @ 16.11

-integrate some changes to feast/playdate events by Paradox

Oppdatering: 17. mars 2022 @ 18.41

-Fixed a compatibility problem with Celebrate Crimes

Oppdatering: 2. mars 2022 @ 4.43

-Compatibility update with Celebrate Crimes
-Fixed an error with finding a proper location for characters with no capital province

Oppdatering: 9. feb. 2022 @ 10.43

-Chinese translation (thanks to CN_LZY)

Oppdatering: 8. feb. 2022 @ 10.44

-updated for 1.5
-improved compatibility with mods that change the feast/playdate on_action file
-improved compatibility with mods that change the map
-improved the mod's ability to determine if there is a sea between two locations
-added distance modifiers and AI logic to the learn language and steal back artefact schemes

Oppdatering: 5. feb. 2022 @ 17.00

-fixed some spelling mistakes