Crusader Kings III

Crusader Kings III

Adoption Options
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Update: 8 May, 2024 @ 2:11pm

-updated for 12.5
-re-enabled visiting orphanages for the Noble Adoption cultural tradition
-Adoption Options will not throw errors if another mod already added the adoption doctrines

Update: 2 May, 2024 @ 11:11pm

-Streamlined the adoption relationships
-New Non-Orphan doctrine which restricts the children a faith can adopt
-New restrictions on which adoption doctrines can be used with others
-Hinduism and Zunism now start with the Non-Orphan doctrine
-Hellenic and Zoroastrian faiths can now adopt nobles
-Mahayana Buddhism now has the East Asian adoption doctrines to reflect the role Buddhism played in adoptions in China
-New Game rule for starting with Semitic adoption doctrines
-Game rules adjusted to match changes to the various adoption types
-Ritual Succession no longer enables visiting an orphanage
-Amharic Highlanders no longer enables adopting lowborns and visiting an orphanage

Update: 5 Apr, 2024 @ 4:57pm

-Localisation files have been consolidated
-Added xp to scarred trait for orphans
-Fixed bug that hid the expand child text in the character window
-The expand child text gives an accurate number if the character has children from both a same-sex adoption and not
-Subordinate spouse of lesbian couple that adopts no longer shows twice on child's character window
-The second adoptive parent of same-sex couples is no longer immediately forgotten or forgets adoptive relatives on death (including in character window)
-Cleaned up and improved adoptive family triggers
-Adoptive family triggers now have localisations
-Primolineal and Ultimolineal icons used in game concepts entry
-Reduced AI's willingness to marry adopted siblings if sibling marriages are not allowed
-Reduced the number of "phantom" relations included in the relationship tab due to same-sex adoptions
-AI is less likely to adopt during an epidemic
-AI will keep chance of future epidemic in mind when determining if they want to adopt more children
-AI factor in epidemic chance in conjunction with number of children when agreeing to adoption
-Cannot adopt those not in your court if in isolation
-Visit Orphanage Decision now limits to capital if in isolation and will avoid picking epidemic stricken counties when offering other orphanage locations
-Fix some adoption acceptance modifiers where the wrong character was checked
-Can now do shared fertility with spouse of without shared fertility cultural heritage, but they will be upset
-Can now search for valid courtiers for shared fertility by clicking on spouse
-The Ask to Share Fertility interaction now gives clearer information when it is not possible due to not being able to have children
-Fixed a case where parents-child relations if one was adopted was not correctly considered incestuous
-Orphan spawning event now will only spawn actual children
-Court Physician now immediately treats newly adopted characters
-Faith is now taken into account when determining displacement for adoption if the adopter is HoF or has the Bound by Faith cultural tradition

Update: 11 Mar, 2024 @ 2:13am

-The Visit Orphanage decision is now shown even if you do not meet the base requirements if adoptions are legitimate and you are likely to be able to meet the base requirements
-Improved the display of the Visit Orphanage decision's base requirements
-Improved localization for hooks on multiple orphans in the visit orphanage event (also made it easier to localize for other languages)
-Improved the Proper Heir's game concept description
-The Bloodline game concept now has a more appropriate icon
-Removed unnecessary icon files
-Added check to prevent error log if parent is null when checking for incest (Thanks to MrFunEGUY)
-Fixed is_busy_in_event_localizated from appearing if character does not exist
-Updated for 1.12
-Added legitimacy effects to the adopted trait
-Adoptions now cost legitimacy if your new player heir was lowborn or displaced your old proper heir
-You do not lose legitimacy for marrying or adopting a lowborn if you have communal possessions
-Communal Possession gives a temporary character modifier to adopted lowborn characters
-Communal Possession adherents more likely to adopt lowborns
-Changing faith and/or culture between ones that approves or disapproves of adoptions will now add or remove the disputed heritage trait (and any relevant character modifiers) if adopted
-Improved various game concept and parameter's wordings
-Improved tooltip when adopting multiple orphans in event
-Fixed the Illegitimate doctrine's flavour text
-Fixed bug where player heir would get mad at event adopted character that never actually displaced anyone
-Characters now always get a memory when an adopted relative dies
-Characters can now always bury their dead adopted relatives
-Streamlined some on death on actions
-Fixed a spelling mistake (thanks to MrFunEGUY)

Update: 14 Dec, 2023 @ 6:11pm

-Added missing check for if secondary_actor exists in marriage option
-Reworked it again so the Clothed/Nude Clergy doctrines are no longer considered special doctrines (Note will only works with new games, though doctrines still function for older saves)
-Optimised incestuous check for adopted characters
-Mod now handles those adopted by one character different then those adopted by two
-Fixed a case where adopted children or adoptive parents of rulers that become wanderers could be pruned
-Tweaked linearity penalties for marriages
-Tweaked fertility penalties for same-sex marriage
-Improved how game handles characters adopted by only one parent
-New ask for shared fertility (surrogacy/sperm donation) interaction plus all the follow up pregnancy and birth events
-New cultural tradition that allows for surrogate mothers and donor fathers (and potentially same-sex marriage)
-Auto-accept localisations now are custom descriptions instead of tool-tips
-Add localisation for past tense adoption effects

Update: 24 Nov, 2023 @ 7:35pm

-Updated for 1.11
-Can now adopt if at war, as long as not a major player in the war
-Compassionate characters can now adopt if not married
-Asexual characters can now adopt if faith/culture does not care about fertility when adopting
-The requirements to see the Visit Orphanage Decision are now shown
-Unmarried adoption UI now properly hides unadoptable characters (note sender is now shown twice to achieve this)
-Added interaction with spouse to adopt a character in your realm
-Added button in the character window to adopt a character in your realm
-Arrange adoption interaction now has different localizations depending on who you are arranging with
-Incest for adopted children is now based on their biological parents (relation with adopted descendent still considered incest)
-To prevent floating members in dynasty tree, rules on adopting those with children are more strict
-Originally Lowborn character modifier last longer if adopted when older, but now gives some popular opinion
-Removed Orphan adoption doctrine no faith or culture seems to allow only orphans to be adopted (and some even forbid it)
-Familial Adoption doctrine no longer allows adopting lowborns, but Lowborn Adoption doctrine allows adopting family (tweaked starting adoption doctrines to reflect these changes)
-Islam, Judaism, and Yazidism start with Familial Adoption doctrine as these faiths have restriction on changing families
-Druze cannot adopt as faith seems to forbid it completely
-Zoroastrianism now has the East Asian style adoption doctrines to better reflect the Sassanid's rules around adoption
-Turkic and Mongol heritage cultures now have access to a unique cultural tradition that represents their views on adoption
-Ethiopian culture's Amharic Highlander cultural tradition now also legitimises adoption as the Amharic people practised adoption
-Adopting now affects clan unity
-Player specific game rules now also affect any secret faith the player may have
-Compatibly with CC and TTD update

Update: 29 Sep, 2023 @ 1:58am

-Compatibility update with Celebrate Crimes
-Fixed typo in adopted trait description
-Fixed marriage screen sometimes showing the wrong house any adopted children would belong to
-Marriage screen will now show inheritable traits for same-sex couples if relevant given the game rules used
-Slightly reduced the chance of GUI incompatibility with another mod
-Changed the image used for the Visit Orphanage Decision
-Partial fix for Vanilla CK3 bug that allows self marriage in some circumstances
-AI more likely to adopt child of the preferred gender if they have the male or female only succession law
-AI changed how AI takes their gold reserve into account when deciding to adopt, should make tribal more like to adopt
-Adoptions are now a little more common if uncommon but not rare
-AI will now adopt children of a different culture in order to match their liege or capital county culture
-Orphans slightly more likely to have interesting traits if of relevant faiths/cultures
-There is now a chance to cancel travel plans to orphanage if at war
-Fixed bug that prevented vanilla adoption event options from showing

Update: 21 Sep, 2023 @ 1:55am

-No longer considered available while adopting
-Alliance information now correctly appears when arranging a marriage
-Fixed same-sex marriages between courtiers not always ending up in the correct court
-Effect of Groomed to rule perk hidden if adopting (though still applied)
-Asexuals can now adopt if same-sex relations are allowed (proxy for general acceptance of non-heterosexuality)
-Fixed marriage proposal UI buttons sometimes not being clickable due to being outside the window
-Street urchin event now uses the mod's adoption mechanics
-Reworked trigger for adopting via events to be more relaxed than via interaction
-Can now visit orphanage by yourself (if you meet the requirements)
-Can now adopt if not dynast and it costs renown (there are limits on the AI in this case)
-Added missing localisation when adopting by yourself
-Fixed some minor error log bugs

Update: 15 Sep, 2023 @ 1:44am

-Updated for patch 1.10.2
-Added adopted children to more family triggers
-Fixed trigger in the renown cost of the visit orphanage decision
-Improved UI for same-sex couples that adopt and children of same-sex couples
-Fixed transfer of adopted child between courts when adopter is not a ruler
-Characters in your location, but not your court, will now join your court when adopted
-Improved proper heir trigger to make more efficient
-Improved displacement trigger to make more accurate and more efficient
-Unlanded characters in same-sex marriages more likely to adopt if heir to a title
-AI will avoid same-sex marriages with the exact same ages as the lineality cannot be properly displayed in the UI
-AI more likely to adopt many children if they have multiple same-sex spouses
-Decreased chance of bordergore due to AI accepting unfavourable same-sex marriages
-Reworked the tooltip showing all the adoption effects to be more concise, especially if adopting multiple in the orphanage event
-Tweaked some opinions related to adopting
-If adopting multiple children at once via the orphanage, you now get a discount on the amount of prestige and renown (paying the the amount you would normally pay for 2 children, instead of 3)
-Decreased size of mod (removed stored images)

Update: 9 Sep, 2023 @ 1:21pm

-Fixed check on adopting descendants of rulers to not include the one adopting, so a ruler can adopt their own children of concubines
-Fixed bug preventing child of concubine trait from not being removed on adoption