Crusader Kings III

Crusader Kings III

Adoption Options
Showing 31-40 of 65 entries
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Update: 5 Sep, 2023 @ 8:42pm

-Fixed 2 improperly set up triggers

Update: 5 Sep, 2023 @ 8:29pm

-Wolof added to the list of cultures with African Fosterage
-Hostage adoption event now uses mod's adoption system

Update: 4 Sep, 2023 @ 2:02pm

-Fixed log error related to secondary_recipient not always existing when using the adoption interaction
-Adoption is a personal interaction
-Adults care less about not having parents

Update: 4 Sep, 2023 @ 1:20pm

-Fixed missing localisations
-Fixed trigger checking if an spouse can adopt when visiting an orphanage

Update: 4 Sep, 2023 @ 1:52am

-Updated for 1.10
-Reworked adoption doctrines and cultural traditions (and all the logic and localisation related to it)
-Hinduism now has its own style of adoption on game start
-Eunuchs can now adopt
-If you can adopt then you have access to the visit orphanage decision
-Fixed spelling mistakes
-Improved logic around adopting spouse's children
-Familial adoption now allows adopting the children of your spouse
-Groomed to Rule perk is now properly applied to all adopted children
-Fixed decision to create cadet branches to work with primolineal and ultimolineal marriages
-Blood Father modifier now affects orphans if genetic is enabled
-Improved the inheritance of traits with blood legacy 1 if genetics is enabled for orphans
-Older orphans more likely to have interesting traits
-Slightly increased chances of rulers adopting if they have less than 2 children or no proper gender heir
-Travel plan to orphanage properly pauses while at the orphanage in MP
-Can now directly switch out cultural tradition without adoption for version of cultural tradition with adoption
-Fixed bug that would prevent the 2nd parent in same-sex marriages from passing on their titles if they did not have a parent
-Added game rule filter for adoption related game rules

Update: 4 Jul, 2023 @ 9:33am

-Courtiers will now bring adopted children back to their liege's court
-Biological fathers are created for adopted children without a father to reduce inbreeding

Update: 23 Jun, 2023 @ 1:15pm

-Updated for 1.9.2.1
-Compatible with Gamerule Gadget
-Added missing localization for primolineal/ultimolineal betrothals in the character window
-Fixed visual bug where marrying betrothed characters would sometimes show the wrong marriage type
-Fixed same-sex couples sometimes ending up in the wrong court
-Improved AI's ability to recognize those in the line of succession when considering lineality

Update: 5 Jun, 2023 @ 1:08pm

-Non-ruler AI can now visiting an orphanage
-Improvements to lineality weighting for same-sex marriages and marriages in equal gender realms (and more inline with each other)
-Increased weighting against marrying off heirs with incorrect lineality by one stag and now includes 4th in line
-If game rules allow, AI in equal gender realms more likely to marry granddaughters matrilineally
-Fixed bug preventing lineality from changing for same-sex betrothal that are broken and remade with the opposite lineality

Update: 2 Jun, 2023 @ 3:56am

-fixed it so same-sex marriages created via event now have a dominant and subordinate partner
-fixed bug that prevented dominant subordinate relation not always being removed
-fixed bug that prevented 2nd parent from being removed if child is re-adopted
-made dominance/subordinance system more robust to other mods overwriting the same files

Update: 31 May, 2023 @ 2:22am

-Updated for 1.9.1
-Enabled achievements for all game rules added by this mod
-Minor improvement to the check for subordinate spouse for polygamous opposite sex couple