Crusader Kings III

Crusader Kings III

Travelers
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Aggiornamento: 28 giu, 8:41

Updated thumbnail image, no other changes.

Aggiornamento: 20 giu, 23:34

Version 0.11.2

Core Travel
  • Traveling prisoners can now always be interacted with (ransomed, executed, etc.) if you is at the same location.

Travel Events
  • Enemy armies that are moving or in combat can no longer intercept prisoner convoys and free traveling prisoners.

Aggiornamento: 3 mag, 7:19

Changelog

Version 0.11.1

Compatibility
  • Added more triggers to be overridden by compatibility submods.

Bug Fixes
  • Fixed cases of incorrect travel for landless administrative heirs.

Aggiornamento: 2 mag, 2:51

Version 0.11.0

Compatibility
  • Adapted to CK3 1.16.0.1

Localization
  • Updated Korean translation by @gazette2.

Aggiornamento: 5 apr, 6:57

Version 0.10.1

Interactions
  • Added the Invite as Guest interaction that enables inviting a wandering character as a guest, so you could later recruit them for the usual fee.
  • Added the Invite Characters as Guests convenience interaction that allows finding all characters that would accept Invite as Guest.

Aggiornamento: 13 mar, 13:54

Version 0.10.0

Compatibility
  • Adapted to CK3 1.15.0

Aggiornamento: 26 nov 2024, 8:08

Version 0.9.1

Compatibility
  • Adapted to CK3 1.14.1

Aggiornamento: 4 nov 2024, 13:11

Version 0.9.0

Compatibility
  • Adapted to CK3 1.14.0.1

Aggiornamento: 28 ott 2024, 9:11

Version 0.8.3
Compatibility
  • Adapted to CK3 1.13.2.
Bug Fixes
  • Army characters will now teleport back to the army when it moves to a new province, if they are located somewhere else (vanilla issue).
  • Added consistency check to prevent characters from being knights and commanders in two different armies at the same time (vanilla issue).

Aggiornamento: 10 ott 2024, 10:40

Version 0.8.2
Compatibility
  • Adapted to CK3 1.13.1.