Space Engineers

Space Engineers

WeaponCore - 2.5
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Actualización: 22 JUL a las 9:35 p. m.

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Actualización: 7 JUL a las 6:48 p. m.

Actualización: 2 JUL a las 12:41 p. m.

- Added support for Nerd's shield framework

Actualización: 2 JUL a las 7:10 a. m.

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Actualización: 26 JUN a las 5:19 p. m.

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Actualización: 25 JUN a las 3:36 p. m.

Actualización: 24 JUN a las 4:19 p. m.

Actualización: 22 JUN a las 11:43 p. m.

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Actualización: 22 JUN a las 1:44 p. m.

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Actualización: 13 JUN a las 10:31 a. m.

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them