Space Engineers
WeaponCore - 2.5
Показані результати 1–10 із 161
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Оновлено: 22 лип. о 21:35

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Оновлено: 7 лип. о 18:48

Оновлено: 2 лип. о 12:41

- Added support for Nerd's shield framework

Оновлено: 2 лип. о 7:10

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Оновлено: 26 черв. о 17:19

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Оновлено: 25 черв. о 15:36

Оновлено: 24 черв. о 16:19

Оновлено: 22 черв. о 23:43

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Оновлено: 22 черв. о 13:44

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Оновлено: 13 черв. о 10:31

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them