Space Engineers
WeaponCore - 2.5
Показані результати 21–30 із 161
< 1  2  3  4  5 ... 17 >
Оновлено: 27 трав. о 6:29

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

Оновлено: 24 трав. о 16:47

Оновлено: 17 трав. о 23:05

Оновлено: 13 трав. о 11:47

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Оновлено: 9 трав. о 16:11

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

Оновлено: 6 трав. о 11:40

- Gatling sound file fix (proper hz rate, thanks Consty!)

Оновлено: 6 трав. о 8:40

- Fix NRE in initialhitcheck

Оновлено: 6 трав. о 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Оновлено: 2 трав. о 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Оновлено: 1 трав. о 13:52