Space Engineers

Space Engineers

WeaponCore - 2.5
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Aggiornamento: 24 mag, 16:47

Aggiornamento: 17 mag, 23:05

Aggiornamento: 13 mag, 11:47

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Aggiornamento: 9 mag, 16:11

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

Aggiornamento: 6 mag, 11:40

- Gatling sound file fix (proper hz rate, thanks Consty!)

Aggiornamento: 6 mag, 8:40

- Fix NRE in initialhitcheck

Aggiornamento: 6 mag, 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Aggiornamento: 2 mag, 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Aggiornamento: 1 mag, 13:52

Aggiornamento: 1 mag, 11:40