Space Engineers
WeaponCore - 2.5
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Обновление: 24 май в 16:47

Обновление: 17 май в 23:05

Обновление: 13 май в 11:47

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Обновление: 9 май в 16:11

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

Обновление: 6 май в 11:40

- Gatling sound file fix (proper hz rate, thanks Consty!)

Обновление: 6 май в 8:40

- Fix NRE in initialhitcheck

Обновление: 6 май в 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Обновление: 2 май в 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Обновление: 1 май в 13:52

Обновление: 1 май в 11:40