Space Engineers
WeaponCore - 2.5
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Обновление: 1 май в 11:40

Обновление: 30 апр. в 12:25

- Beam hit/shield hit effects will now respect HitPlayChance

Обновление: 29 апр. в 8:08

Обновление: 28 апр. в 19:21

Обновление: 28 апр. в 5:56

- bugfixes for handweps

Обновление: 27 апр. в 21:13

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Обновление: 27 апр. в 15:05

Обновление: 27 апр. в 11:10

- HUD improvements

Обновление: 27 апр. в 1:33

- Added ammo switching logic for interior turret ammo compatibility for legacy BPs upon placement

Обновление: 25 апр. в 8:06

Fixed subgrid layering corner cases that resulted in apparent phasing of damage
Prohibited "Focus Fire" terminal/hotbar option for weapons that rely on comms for their target