Space Engineers

Space Engineers

WeaponCore - 2.5
Zobrazuje se 31–40 z 161 položek
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Aktualizace: 1. kvě. v 11.40

Aktualizace: 30. dub. v 12.25

- Beam hit/shield hit effects will now respect HitPlayChance

Aktualizace: 29. dub. v 8.08

Aktualizace: 28. dub. v 19.21

Aktualizace: 28. dub. v 5.56

- bugfixes for handweps

Aktualizace: 27. dub. v 21.13

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Aktualizace: 27. dub. v 15.05

Aktualizace: 27. dub. v 11.10

- HUD improvements

Aktualizace: 27. dub. v 1.33

- Added ammo switching logic for interior turret ammo compatibility for legacy BPs upon placement

Aktualizace: 25. dub. v 8.06

Fixed subgrid layering corner cases that resulted in apparent phasing of damage
Prohibited "Focus Fire" terminal/hotbar option for weapons that rely on comms for their target