Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 31–40 av 161 bidrag
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Oppdatering: 1. mai @ 11.40

Oppdatering: 30. apr. @ 12.25

- Beam hit/shield hit effects will now respect HitPlayChance

Oppdatering: 29. apr. @ 8.08

Oppdatering: 28. apr. @ 19.21

Oppdatering: 28. apr. @ 5.56

- bugfixes for handweps

Oppdatering: 27. apr. @ 21.13

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Oppdatering: 27. apr. @ 15.05

Oppdatering: 27. apr. @ 11.10

- HUD improvements

Oppdatering: 27. apr. @ 1.33

- Added ammo switching logic for interior turret ammo compatibility for legacy BPs upon placement

Oppdatering: 25. apr. @ 8.06

Fixed subgrid layering corner cases that resulted in apparent phasing of damage
Prohibited "Focus Fire" terminal/hotbar option for weapons that rely on comms for their target