Space Engineers

Space Engineers

WeaponCore - 2.5
目前顯示第 31-40 項,共 161 項
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更新:5 月 1 日 @ 上午 11:40

更新:4 月 30 日 @ 下午 12:25

- Beam hit/shield hit effects will now respect HitPlayChance

更新:4 月 29 日 @ 上午 8:08

更新:4 月 28 日 @ 下午 7:21

更新:4 月 28 日 @ 上午 5:56

- bugfixes for handweps

更新:4 月 27 日 @ 下午 9:13

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

更新:4 月 27 日 @ 下午 3:05

更新:4 月 27 日 @ 上午 11:10

- HUD improvements

更新:4 月 27 日 @ 上午 1:33

- Added ammo switching logic for interior turret ammo compatibility for legacy BPs upon placement

更新:4 月 25 日 @ 上午 8:06

Fixed subgrid layering corner cases that resulted in apparent phasing of damage
Prohibited "Focus Fire" terminal/hotbar option for weapons that rely on comms for their target