Space Engineers

Space Engineers

WeaponCore - 2.5
目前顯示第 21-30 項,共 161 項
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更新:5 月 27 日 @ 上午 6:29

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

更新:5 月 24 日 @ 下午 4:47

更新:5 月 17 日 @ 下午 11:05

更新:5 月 13 日 @ 上午 11:47

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

更新:5 月 9 日 @ 下午 4:11

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

更新:5 月 6 日 @ 上午 11:40

- Gatling sound file fix (proper hz rate, thanks Consty!)

更新:5 月 6 日 @ 上午 8:40

- Fix NRE in initialhitcheck

更新:5 月 6 日 @ 上午 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

更新:5 月 2 日 @ 上午 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

更新:5 月 1 日 @ 下午 1:52