Space Engineers

Space Engineers

WeaponCore - 2.5
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Pembaruan: 27 Mei @ 6:29am

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

Pembaruan: 24 Mei @ 4:47pm

Pembaruan: 17 Mei @ 11:05pm

Pembaruan: 13 Mei @ 11:47am

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Pembaruan: 9 Mei @ 4:11pm

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

Pembaruan: 6 Mei @ 11:40am

- Gatling sound file fix (proper hz rate, thanks Consty!)

Pembaruan: 6 Mei @ 8:40am

- Fix NRE in initialhitcheck

Pembaruan: 6 Mei @ 6:41am

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Pembaruan: 2 Mei @ 7:40am

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Pembaruan: 1 Mei @ 1:52pm