Space Engineers

Space Engineers

WeaponCore - 2.5
21–30/161 bejegyzés mutatása
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Frissítés: máj. 27. @ 6:29

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

Frissítés: máj. 24. @ 16:47

Frissítés: máj. 17. @ 23:05

Frissítés: máj. 13. @ 11:47

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Frissítés: máj. 9. @ 16:11

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

Frissítés: máj. 6. @ 11:40

- Gatling sound file fix (proper hz rate, thanks Consty!)

Frissítés: máj. 6. @ 8:40

- Fix NRE in initialhitcheck

Frissítés: máj. 6. @ 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Frissítés: máj. 2. @ 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Frissítés: máj. 1. @ 13:52