Space Engineers

Space Engineers

WeaponCore - 2.5
Se afișează 21-30 din 161 intrări
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Actualizare: 27 mai @ 6:29

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

Actualizare: 24 mai @ 16:47

Actualizare: 17 mai @ 23:05

Actualizare: 13 mai @ 11:47

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Actualizare: 9 mai @ 16:11

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

Actualizare: 6 mai @ 11:40

- Gatling sound file fix (proper hz rate, thanks Consty!)

Actualizare: 6 mai @ 8:40

- Fix NRE in initialhitcheck

Actualizare: 6 mai @ 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Actualizare: 2 mai @ 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Actualizare: 1 mai @ 13:52