Space Engineers

Space Engineers

WeaponCore - 2.5
Näytetään 21–30 / 161
< 1  2  3  4  5 ... 17 >
Päivitys: 27.5. klo 6.29

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

Päivitys: 24.5. klo 16.47

Päivitys: 17.5. klo 23.05

Päivitys: 13.5. klo 11.47

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Päivitys: 9.5. klo 16.11

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

Päivitys: 6.5. klo 11.40

- Gatling sound file fix (proper hz rate, thanks Consty!)

Päivitys: 6.5. klo 8.40

- Fix NRE in initialhitcheck

Päivitys: 6.5. klo 6.41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Päivitys: 2.5. klo 7.40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Päivitys: 1.5. klo 13.52