Space Engineers

Space Engineers

WeaponCore - 2.5
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Mis à jour le : 27 mai à 6h29

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

Mis à jour le : 24 mai à 16h47

Mis à jour le : 17 mai à 23h05

Mis à jour le : 13 mai à 11h47

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Mis à jour le : 9 mai à 16h11

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

Mis à jour le : 6 mai à 11h40

- Gatling sound file fix (proper hz rate, thanks Consty!)

Mis à jour le : 6 mai à 8h40

- Fix NRE in initialhitcheck

Mis à jour le : 6 mai à 6h41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Mis à jour le : 2 mai à 7h40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Mis à jour le : 1 mai à 13h52