Space Engineers

Space Engineers

WeaponCore - 2.5
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Pembaruan: 22 Jul @ 9:35pm

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Pembaruan: 7 Jul @ 6:48pm

Pembaruan: 2 Jul @ 12:41pm

- Added support for Nerd's shield framework

Pembaruan: 2 Jul @ 7:10am

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Pembaruan: 26 Jun @ 5:19pm

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Pembaruan: 25 Jun @ 3:36pm

Pembaruan: 24 Jun @ 4:19pm

Pembaruan: 22 Jun @ 11:43pm

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode

Pembaruan: 22 Jun @ 1:44pm

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Pembaruan: 13 Jun @ 10:31am

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them