Crusader Kings III

Crusader Kings III

Prisoners and Jailors
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Actualización: 14 JUN 2024 a las 11:55

v1.5.0

  • Added new 'Petition Ransom Interaction.
  • Additional Interaction Features.
  • Interaction Rebalance.

    Full Overview

Actualización: 5 JUN 2024 a las 11:27

fix: corrected wrong `always` trigger for auto-accept game rule in offer prisoner interaction

Actualización: 5 JUN 2024 a las 9:26

v1.4.1

  • Added new game rules.
    • Toggle AI interaction use. (`Default` `Player Only`)
    • Toggle AI auto-acceptance. (`Default` `Limited` `Always`)
    • Toggle interaction penalties. (`Default` `Limited` `Disabled`)
  • Added an interaction highlight towards the recipients whenever you have a prisoner of interest.
  • Added missing vanilla legitimacy penalties.
  • Added missing vanilla ward/guardian relationship effect.
  • Added missing vanilla events for imprisoning vassals.

    Full Overview

Actualización: 31 MAY 2024 a las 23:20

v1.4.0

  • Fixed issue with AI aggressively sending out interaction offers towards another AI.
  • Overhauled opinion modifiers including new additional opinion modifiers.
  • Reworked prisoner value evaluation.
  • Drastically improved AI logic.

    Full Overview

Actualización: 4 MAR 2024 a las 7:52

- Changed head_of_faith modifier value from -100 to -500

Actualización: 18 FEB 2024 a las 13:56

fix: reduced file size

Actualización: 18 FEB 2024 a las 13:45

docs: removed sample images

Actualización: 18 FEB 2024 a las 0:44

- Added Interaction cooldown from 0 to 5 years towards target recipient.

Actualización: 18 FEB 2024 a las 0:33

Actualización: 18 FEB 2024 a las 0:03

feat: added UniUI mod support
feat: added rescue and vengeance mod support
fix: disabled trigger determining if the prisoner is in their prison
fix: issues related to `release_from_prisoner` `effect`
fix: issues related to `offer_prisoner_interaction` vassal to liege showing opinion penalty
fix: issues related to `scripted_values`
fix: issues related to `clan_unity`
feat: removed AI trigger for allies in `demand_prisoner_interaction`