Crusader Kings III

Crusader Kings III

Prisoners and Jailors
Showing 1-10 of 13 entries
< 1  2 >
Update: 14 Jun, 2024 @ 11:55am

v1.5.0

  • Added new 'Petition Ransom Interaction.
  • Additional Interaction Features.
  • Interaction Rebalance.

    Full Overview

Update: 5 Jun, 2024 @ 11:27am

fix: corrected wrong `always` trigger for auto-accept game rule in offer prisoner interaction

Update: 5 Jun, 2024 @ 9:26am

v1.4.1

  • Added new game rules.
    • Toggle AI interaction use. (`Default` `Player Only`)
    • Toggle AI auto-acceptance. (`Default` `Limited` `Always`)
    • Toggle interaction penalties. (`Default` `Limited` `Disabled`)
  • Added an interaction highlight towards the recipients whenever you have a prisoner of interest.
  • Added missing vanilla legitimacy penalties.
  • Added missing vanilla ward/guardian relationship effect.
  • Added missing vanilla events for imprisoning vassals.

    Full Overview

Update: 31 May, 2024 @ 11:20pm

v1.4.0

  • Fixed issue with AI aggressively sending out interaction offers towards another AI.
  • Overhauled opinion modifiers including new additional opinion modifiers.
  • Reworked prisoner value evaluation.
  • Drastically improved AI logic.

    Full Overview

Update: 4 Mar, 2024 @ 7:52am

- Changed head_of_faith modifier value from -100 to -500

Update: 18 Feb, 2024 @ 1:56pm

fix: reduced file size

Update: 18 Feb, 2024 @ 1:45pm

docs: removed sample images

Update: 18 Feb, 2024 @ 12:44am

- Added Interaction cooldown from 0 to 5 years towards target recipient.

Update: 18 Feb, 2024 @ 12:33am

Update: 18 Feb, 2024 @ 12:03am

feat: added UniUI mod support
feat: added rescue and vengeance mod support
fix: disabled trigger determining if the prisoner is in their prison
fix: issues related to `release_from_prisoner` `effect`
fix: issues related to `offer_prisoner_interaction` vassal to liege showing opinion penalty
fix: issues related to `scripted_values`
fix: issues related to `clan_unity`
feat: removed AI trigger for allies in `demand_prisoner_interaction`